Chaos Corona 11 for 3ds Max - Daily Builds Discussion

Chaos Corona 11 for 3ds Max Daily Builds Discussion

You can grab the latest build from: [Daily Builds Changelog](https://forum.corona-renderer.com/ Chaos Corona 11 for 3ds Max - Daily Builds Changelog )

All the feature request discussion was moved to [appropriate topic](https://forum.corona-renderer.com/ The most wanted feature? #msg214884). Please leave this topic for discussions about actual daily builds.

Apologies as I haven’t actually tested this in Corona 11, but something that really really bugs me, and I’m sure others is the usability of the new color correct multi-input.

When I have the default output plugged in and I change the number of additional outputs it disconnects the existing wire connected from the default ouput.

Can this please be fixed? Many thanks.

Hi,

This is reported now. Please note, that this is purely visual - the Default output is actually connected and the render does not change. The “solution” for now is to plug the default output to the same (and/or other) slots and after that the decrease/increase of the additional outputs is correctly displayed in the material editor.
Note also, that when IR is running, the additional outputs changes are not updated. They will be correctly displayed only after rendering is stopped and the additional outputs number is changed - this is also reported.

(Internal ID=1185120894)
(Internal ID=1185122361)

Oh wow. This explains a lot! Good to know, I was not aware of this until now.

Thanks.

Will we be seeing chaos cloud integration pop up in any near future versions?

No immediate plans for Chaos Cloud, nothing decided upon for longer term plans either at the moment, sorry.

After testing the new Intel GPU denoiser with the latest build, I’ve noticed that the image is being continuoisly denoised only when interactive rendering is running. If I actually render the image, denoising is not being applied while the image is rendering but is only applied after the rendering is stopped. With Nvidia Optix, the image will get continuoisly denoised while the rendering is running (doesn’t need to be stopped).

So when using Intel OIDN how come the image not being continuoisly denoised in production rendering, the way it is being continuoisly denoised in interactive rendering?

I think it’s because in IR Corona is using Nvidia Optix, which is real-time denoiser and in production render it uses whichever denoiser that user selects.

The Intel GPU denoiser doesn’t currently support IR. We are investigating if it is fast enough for it.

Thanks,

Rowan

Ok, thanks for the answers.

I will subspecify what would be fantastic for Intel DenoiserGPU, to continuosly apply in BOTH regular rendering and IR. Since it’s always running off GPU, when selected, there should option for it always be available.

I can’t help wondering how the Intel denoiser is fast enough for it to work in IR in vray but not Corona… different approach to CPU usage perhaps?
Don’t get me wrong - I’m fully against denoisers I can’t switch on or off at will during IR (rather not have a denoiser during IR at all than not be able to turn it off without restarting IR, like with Optix. Incidentally, also something Vray can and Corona can’t do).
Just curious…

Yeah it really should be a button for it in VFB, I mean technically there is on/off button in VFB but it doesn’t do what it “should”.

How come? I think denoise checker in the VFB does exactly what it should, it’s just it would be nice if it would work with IR also.

I guess we would have to define what “should do” means to everyone. Certainly, it works for its intended purpose.

But having a toggle for real-time denoising in Render Setup and having a checkbox for denoising in the VFB while in IR (albeit grayed-out) with no connection between them is a missed opportunity. Having to go into Reder Setup while in IR to enable/disable it is a task that can take more than 10 seconds, with 3ds Max lagging and all.

So for me also, it “should” turn real-time denoising on/off, in addition to Hiqh-quality denoising for final images.

We have a longer term plan to revisit the UI and access to denoising, now that there are more options than there used to be (originally it was just 2 :smiley: ). But that won’t be in 11. For now we just want to make sure everyone has access to the newest Intel denoiser, even if the UI and access isn’t streamlined for all the choices that are there these days.

for this reason, I recently asked my friend to make me a script to add a button to the toolbar to toggle the interactive denoiser :smiley:
I don’t think anyone will be offended if I attach it
soap.mcr (504 Bytes)

For me the roughness modulation mode doesn’t work with a regular 3ds Max Noise map, the None mode works as expected, but the modulation only works with regular bitmaps, is this how it’s supposed to work? (see the attachment)

Yes, this is expected. Corona does not have any control over 3ds Max maps, only over textures loaded through CoronaBitmap.