Corona for 3ds Max Help Center / Documentation Updates

This thread serves as a support team changelog, where we will be periodically listing our Help Center and Documentation Portal updates (and more).

New in Corona 10 daily builds:

Other:

Note: if you spot any issues, something isn’t working, or you would like to share any kind of feedback with us - please contact us here.

Updated various articles related to Phoenix and V-Ray (some further updates are necessary and will be done soon):
The installed version of V-Ray is not fully supported.
Phoenix Particle Shader - Known bugs and limitations
The installed version of Phoenix is not fully supported.

Added a new article (some further updates to this article are planned):
How to correctly combine Corona Mapping Randomizer, Triplanar, and Normal maps?

Added a new article (C4D content will be added soon):
What is displacement?

New in Corona 10 daily builds:
Corona FumeFX Modifier

Added motion blur shutter curve info and examples to Corona Camera documentation:
Corona Camera

Added a new article:
I am getting extremely slow parsing with iToo RailClone!

Added a new article:
3ds Max Physical Camera limitations

Other minor fixes

Note: if you spot any issues, something isn’t working, or you would like to share any kind of feedback with us - please contact us here.

Moved Multiloaders article (starting multiple 3ds Max instances with different Corona versions) into the Documentation Portal:
Multiloaders

Added a new article:
Creating basic materials

New error message - Corona Decal “Affect Base” only works with Corona Physical Mtl:
Affecting only a part of a base material with a Decal material is only supported if both materials are Corona Physical Materials.

Updated the VFB article (e.g. all button functions):
Corona VFB

Added a new article:
Corona Interactive Rendering

Updated LightMix articles (it is now possible to set up LightMix by layers):
Documentation Portal
and
Help Center

Note: if you spot any issues, something isn’t working, or you would like to share any kind of feedback with us - please contact us here.

Added new content for the “multiple output maps” feature:

Added a new trick: Mixing multiple normal maps through the Corona Normal "additional bump: slot. Thanks Romullus! :smiley:

New error message: Corona Decal “affect base” option only works when using the Corona Physical Material:

Updated tone mapping articles (mostly with info that ACES OT is in the stack by default):

Added an article listing all DOF Highlights Solver error messages:

Scatter articles - updated some screenshots/gifs with the fix for colors popping when using Multimap with Camera Clipping:

Updated corona converter screenshots to the newest version:

Note: if you spot any issues, something isn’t working, or you would like to share any kind of feedback with us - please contact us here.

Updated the “How to use Depth of Field” guide with the new DOF Highlights Solver info:

Updated/simplified the manual installation guide:

Updated information on Corona Decal “Affect Base” options:

Added updates related to Corona 10 inside-medium rendering and physical size to the Corona Camera articles:

Added minor updates to the Corona Scanned Mtl article:

Included the new DOF Highlights Solver in Render Setup > Performance documentation:

Moved commonly used abbreviations from the Help Center to the Documentation Portal:

Note: if you spot any issues, something isn’t working, or you would like to share any kind of feedback with us - please contact us here.

Created a simple documentation for the Corona 10 Benchmark:

Updated the Corona Lister article:

Updated the VFB article:

Updated the IR article:

Moved render stamp variables article from the Help Center:

Created a basic documentation for the tonemapping operators:

Updated multiple articles with the new Corona 10 alpha options for volumes:

Note: if you spot any issues, something isn’t working, or you would like to share any kind of feedback with us - please contact us here.

Corona Benchmark - added clarification on the ray/s unit on multiple pages - Using Corona Benchmark

Various maintenance updates such as new renders/screenshots:

Help Center:
V11 Bump/Normal Filtering - https://support.chaos.com/hc/en-us/articles/19161682524305
UHD Cache - https://support.chaos.com/hc/en-us/articles/4528617365649
Denoising - https://support.chaos.com/hc/en-us/articles/4528588388113
Scatter - added a known edge trimming vs proxies limitation - https://support.chaos.com/hc/en-us/articles/4953359913617
Corona Camera - https://support.chaos.com/hc/en-us/articles/4528523374865
LUTs - https://support.chaos.com/hc/en-us/articles/4528475285521
Noise limit - https://support.chaos.com/hc/en-us/articles/4528311058961
GI vs. AA balance - https://support.chaos.com/hc/en-us/articles/4528324185489
IES lights - https://support.chaos.com/hc/en-us/articles/4528504102545
Material Editor Freezes - https://support.chaos.com/hc/en-us/articles/17852831779473
Light Samples Multiplier - https://support.chaos.com/hc/en-us/articles/4528298049169
Adding Daylight - https://support.chaos.com/hc/en-us/articles/4528523331217
Light Types - https://support.chaos.com/hc/en-us/articles/17624555818769
LightMix - https://support.chaos.com/hc/en-us/articles/4528606952849
DR “cannot bind” error - https://support.chaos.com/hc/en-us/articles/18026360168209
Orthographic camera and screen size displacement - https://support.chaos.com/hc/en-us/articles/4526303103889
Transparency vs Refraction - https://support.chaos.com/hc/en-us/articles/4528467215505
CTexmap Render Element - https://support.chaos.com/hc/en-us/articles/4528437025425
Rendering VR - https://support.chaos.com/hc/en-us/articles/4528505404689
DOF does not affect reflections - https://support.chaos.com/hc/en-us/articles/4528592012305
Adaptive Light Solver - https://support.chaos.com/hc/en-us/articles/4528466192273
Dirt/worn off effect - https://support.chaos.com/hc/en-us/articles/4528531220113
Fresnel reflections - https://support.chaos.com/hc/en-us/articles/4528455000977
Getting rid of excessive noise - https://support.chaos.com/hc/en-us/articles/4528247036305
How many passes is enough? - https://support.chaos.com/hc/en-us/articles/4528236666257
Adaptivity - https://support.chaos.com/hc/en-us/articles/4528323634705
Max Sample Intensity - https://support.chaos.com/hc/en-us/articles/4528507399441
Converter - https://support.chaos.com/hc/en-us/articles/4526289638033

Documentation Portal:
Corona Bitmap - Corona for 3ds Max
Corona AO map - Corona for 3ds Max
Corona Sun - Corona for 3ds Max
Corona Converter - Corona Converter
System Tab - Corona for 3ds Max
Chaos Scatter - Corona for 3ds Max
Corona Data Map - Corona for 3ds Max
Multiloaders - Corona for 3ds Max
Corona Light - Corona for 3ds Max

Note: if you spot any issues, something isn’t working, or you would like to share any kind of feedback with us - please contact us here.

Mostly Corona 11 updates:

Updated Chaos Scatter articles with the new features and UI screenshots:

Created a new article for the Corona Tile Map:

Updated the Multimap article with information on the new Tile ID mode:

Updated the Mapping Randomizer article with information on the new Tile ID mode:

Updated multiple articles with information on the new Intel denoiser:

Created a new article on the new bump/normal filtering in Corona 11:

Updated the Corona Physical Mtl article with the new filtering options:

Updated the Corona Skin Mtl article with the new filtering options:

Updated the Corona Image Editor articles with a new CIE batch processing script:

Updated System Settings article with a new UI screenshot:

Created a Corona Power Tools article:

Updated the Corona Bitmap article with the new color management selector:

Some improvements to the Multiloaders article, including a note about using them with command-line rendering:

New error message article: OIDN: No device with CUDA support available.

New error message article: Tile Map’s custom pattern could not be parsed. Problem is in the following row.

New error message article: Selected rendering space is not compatible with the supported rendering color spaces.

…plus various other updates and changes to keep all articles up to date. We are also working on a few remaining articles which will be shared here soon.

Note: if you spot any issues, something isn’t working, or you would like to share any kind of feedback with us - please contact us here.

Migrated information from https://wiki.corona-renderer.com/ to the Chaos Documentation Portal. When trying to access the wiki (both https://wiki.corona-renderer.com/ and Chaos Docs), you are now redirected to Corona Docs).

Moved the installation guide from the Help Center to the Documentation Portal:

Updated denoising articles:

Updated the system requirements article:

Created an article for the Corona Edge Map:

Updated Converter articles:

Updated the Lister article:

Added Tile ID to the Mapping Randomizer article:

Added Tile ID to the Multimap article:

Updated the SSS in Corona article:

New error messages:

Updated the Corona Color Map article:

…plus various other updates and changes to keep all articles up to date.

Note: if you spot any issues, something isn’t working, or you would like to share any kind of feedback with us - please contact us here.

Corona 12 for 3ds Max Chaos Documentation Portal and Chaos Help Center updates:

How to Export and Render Scenes in Vantage with Corona 12 for 3ds Max:

Corona and Vantage compatibility guide:

Scatter improvements:

New VFB:

Added information about the new multiple LightMixes feature:

Updated the “How to configure gamma” article:

“Ignore bump” option added to Corona Curvature Map:

New error message: “PRG Clear Sky” model was selected, however an old version of the required data is installed.":

Specifying and locking IR resolution:

Optimized cloud generation and added density scaling:

LUTs are now working in linear color space:

Zoom and navigate in the curve editor:

Lister - added option to reorder tabs by mouse dragging:

Gamma/Lift/Gain tone mapping operator:

New error message: “Color Space conversion and Display-View transformation are always ignored when using the Corona EXR format.”:

Delaying bloom and glare computation after the rendering:

Tile Shader aspect ratio lock:

Additional Outputs and Batch Loading in Multimap:

Corona Pattern updates:

Per-camera environment overrides:

New material-based medium resolving:

Decals - ability to make decals curved and real-world scale support:

Minor updates to the Corona Color Picker article:

Minor updates to the sRGB/gamma/color values article:

Updated the Corona Converter articles:

New Cryptomatte by Material mode:

Corona Material Library now available in Cosmos:

Added basic documentation for the 4K Cache GI solver:

Added DR Tab to the old and new VFB articles:

…plus various other updates and changes to keep all articles up to date.

Note: if you spot any issues, something isn’t working, or you would like to share any kind of feedback with us - please contact us here.

Corona 12 for 3ds Max Chaos Documentation Portal and Chaos Help Center updates:

Updated Corona+Vantage articles:

Updated color management-related articles:

Updated VFB 2 articles:

„Using ACES OT with a view transform” error message:

Updated caustics article:

Updated tone mapping operators guides:

Created automatic white balance guide:

Updated installation/uninstallation guides:

Updated Corona Decal article:

Updated Corona Bitmap article:

Updated articles with Corona Camera DOF range in viewport:

Updated Scatter articles:

Added „How to use Collaboration features from Chaos Cloud” guide:

Added article explaining how to use different texture types:

Error message related to rendering a sequence with history autosave:

Updated „Rendering has low quality! (looks blurry, pixelated)” article:

Updated Corona Curvature Map documentation:

…plus various other updates and changes to keep all articles up to date.

Note: if you spot any issues, something isn’t working, or you would like to share any kind of feedback with us - please contact us here.

Corona 12 for 3ds Max Chaos Documentation Portal and Chaos Help Center updates:

Added information about including bloom and glare in alpha

Small updates to the Corona Decal article (e.g. to make bending more visible)

New error message: this scene contains legacy 3ds Max effects

Updated the Corona Camera article with the new global volume override

Added information that Chaos Scans are now in Cosmos

New error message: this scene uses legacy map filtering

Added information about the ability to copy and reset colors in LightMix

Added information about the „show overwrite confirmation” option in System Settings

New error message: you are using non-standard upscale factor for IR

Added Vantage live link button to Corona Toolbar

Added descriptions for VFB Auto Adjustments

Documented the „only unsupported” option under material overrides

Updated the „my rendering is very dark or black” article with more information about issues caused by placing camera inside a volume

Added information about per-material environment overrides

Added information about caustics surface and volume multipliers

Added information about the AI upscaling

Updated various articles with the new Corona installation path (C:\Program Files\Chaos\Corona)

…plus various other updates and changes to keep all articles up to date.

Note: if you spot any issues, something isn’t working, or you would like to share any kind of feedback with us - please contact us here.

Corona 13 for 3ds Max Chaos Documentation Portal and Chaos Help Center updates:

How to create virtual tours with automatic hotspots in 3ds Max?

Added information on the Fireflies Filter

How to Render Corona for 3ds Max Animations in Vantage

How to use AI Enhancer in Corona for 3ds Max

Corona Toon Material

Corona Outline Material

Global Object Outline

New Scatter Features

…plus various other updates and changes to keep all articles up to date.

Note: if you spot any issues, something isn’t working, or you would like to share any kind of feedback with us - please contact us here.

Corona 14 for 3ds Max Chaos Documentation Portal and Chaos Help Center updates:

How to use the Corona Fabric Material

How to use Gaussian Splats

Triplanar mapping in Corona Bitmap

Vantage export options

Inverse slicing in Corona Slicer Material

Toon Material - shadow control and GI suppression

Added various Toon Material examples

Scatter clustering and distribution by color map

Added information on the Fireflies Filter

Error message: using a non-outline material as the global outline

Updated the System Requirements page

Added details about the AI Enhancer behavior depending on render resolution

How to disable all AI features

Chaos Cosmos not opening after clicking the Cosmos icon in the Corona toolbar

How to Import a VRScene File from Enscape to Corona

…plus various other updates and changes to keep all articles up to date.

Note: if you spot any issues, something isn’t working, or you would like to share any kind of feedback with us - please contact us here.