Corona Renderer 7 for 3ds Max - Daily Builds Discussion

Hi,

Do you have a scene where you can reproduce this which you would be able to send to us?

Thanks,

Rowan

Hi,

Would you be able to send your scene + cxr over to us and I will take a look.

Thanks,

Rowan

Hi,

Would you be able to send this scene over to us?

Thanks,

Rowan

This is the way converter handles maps, mixing with some color for consistency.
You must find the Bitmap node (even empty) way down below, the Bottom node for the Left Mix map.

Aram

I cleaned the topic from discussions about supposedly slow Corona developement. You can continue the conversation there: https://forum.corona-renderer.com/ Discussions about people's expectations, Corona developement, life and other things

Is Render to Texture broken with Corona?

Good day! I sent a commercial commercial made on Corona Renderer 7 DB to Dropbox :smiley: It was hard, short deadlines and most of the modeling, but something happened:) It is a pity that we did not wait for a full-fledged sky, but thank you so much for your efforts!!! I think the following will be several times better. :smiley: We are thinking of making another English version:) Thank you again!

Hi,

Please can you provide some more info? For example; what exactly is broken, Corona Version, 3ds Max version and if possible a scene demonstrating the issue.

Hi,

Are you reporting a bug or some issue? I don’t understand your question.

Hi,

The haze isn’t quite ready so it has not been included yet. As of yet I don’t have a timescale for it.

Thanks,

Rowan

There has also been a note/question about the haze in the new sky model that has kinda been lost in the previous discussion.

This is something that is already implemented in the model, but unfortunately we have found some bugs in the implementation, just before we released the updated model in the daily builds. So for the time being we have hidden this feature from the UI, with plan to add it back in later builds when it’s fixed. This is also the reason why it was ticked as done on trello and then unticked again.

Ryuu, can you confirm that haze/areial perspective will behave similarly to the previously posted video from V-Ray, i.e. it will affect colours of the distance objects and not only just a sky itself?

As for aerial perspective - would it be possible to not affect the HDRI itself? Just the geometry in the scene.

Yes, haze affects everything in the scene, not just the background.

At this point there is no option to exclude the background and we’re not planning to add that in v7.

3ds Max 2022, corona-7-3dsmax-daily-2021-05-20
It doesn’t work with any simple scene

please see the link https://youtu.be/ljsXIBsij2E

Thanks

Happy to hear that. Thank you!

We confirm this not working and currently have it logged. Thank you.

Thank you. I hope to see this have been fixed very soon.
I cannot continue work with my project (with corona 7). Will try with Corona 6

Update.
Max 2021 corona 6 hf2 seems broken too

Hello, is CoronaVolumeMaterial in Corona Renderer 7 not work full?

Attached pics: 001.jpg - C6, 1.jpg - C7. And screenshot of preset.

The rays are visible only when the light source is directed at the camera, and then only half. The beam starts not from the light but a little further away. And those who are not looking at the camera are not visible at all.



Hello.
corona converter is not working properly.vray materials do not convert.

Hi,

Please could you provide the scene in question? Instructions on how to do this can be found in my signature.

Thanks,

Rowa

Upload, Successfully uploaded as 1623402068_Volume-light.zip.