This is the way converter handles maps, mixing with some color for consistency.
You must find the Bitmap node (even empty) way down below, the Bottom node for the Left Mix map.
Good day! I sent a commercial commercial made on Corona Renderer 7 DB to Dropbox It was hard, short deadlines and most of the modeling, but something happened:) It is a pity that we did not wait for a full-fledged sky, but thank you so much for your efforts!!! I think the following will be several times better. We are thinking of making another English version:) Thank you again!
Please can you provide some more info? For example; what exactly is broken, Corona Version, 3ds Max version and if possible a scene demonstrating the issue.
Hi,
Are you reporting a bug or some issue? I don’t understand your question.
Hi,
The haze isn’t quite ready so it has not been included yet. As of yet I don’t have a timescale for it.
There has also been a note/question about the haze in the new sky model that has kinda been lost in the previous discussion.
This is something that is already implemented in the model, but unfortunately we have found some bugs in the implementation, just before we released the updated model in the daily builds. So for the time being we have hidden this feature from the UI, with plan to add it back in later builds when it’s fixed. This is also the reason why it was ticked as done on trello and then unticked again.
Ryuu, can you confirm that haze/areial perspective will behave similarly to the previously posted video from V-Ray, i.e. it will affect colours of the distance objects and not only just a sky itself?
Hello, is CoronaVolumeMaterial in Corona Renderer 7 not work full?
Attached pics: 001.jpg - C6, 1.jpg - C7. And screenshot of preset.
The rays are visible only when the light source is directed at the camera, and then only half. The beam starts not from the light but a little further away. And those who are not looking at the camera are not visible at all.