Yeah just slate editor. Right click add corona bitmap and I get the node but no pop up dialogue to search for and add the bitmap. Just get the corona bitmap options over to the right. If I then click the load map button manually, nothing happens. Might be a max issue then. Just replaced the ENU folder in MAX but still cant open a jpeg in the corona loader. Strange one. Only thing I can think of is I have the ‘turn off dialogues’ script in Max to stop all the annoying pop ups during loading. Not sure if this is related.
Just to say this issue has been helpfully resolved by Frood in another thread. The issue related to starting max with quiet mode enabled which also meant that the corona bitmap loader didn’t work. So can confirm not a daily build bug. Sorry for any time wasting
Installed the latest build.
I opened a scene with a few V-ray bushes and grass (the scene was moved from a different HDD where texture paths were not set yet).
When an old corona converter is used, the converter keeps the bitmap nodes (even empty) and has the file name and last path.
When the same is converted with the latest converter - all empty bitmap nodes are replaced with a color map node.
The Dalily Build corona-7-3dsmax-daily-2021-06-01 has a problem with the updated Intel Denoiser.
When I hit the Denoise button, after a few seconds it crashes Corona Image Editor. I use an AMD 5950X and the image is 6.000px wide.
Did you noticed anything as well?
Tonight I’ll install the new Daily Build to check if the problem persists.
That’s by design. Displacement is calculated only inside camera frustum and is not updated on view change when rendering in IR. You need to restart interactive rendering, or make some small change in displacement strength in order to update displacement. Alternative way is to switch from screen size to world size in displacement settings and pay the penalty of higher RAM usage.
Hi, there’s another bug which I see in this daily build. The IR sometimes doesn’t work. It’s calculating something (see CPU usage) but the image doesn’t update. It seems to happen random. I have to restart the IR for it to work again. Anyone else encountered this? Thanks
Checking out the new addition for sky, (I had a lot of hopes), but I experienced pain, the presence of an aerial perspective in the background, and its physical absence in the form of volume. It is there in the distance, and it is beautiful, but to make the volume so that the rocks, the city are hidden in the fog, we return again to CoronaVolumeMtl. Which does not take into account the height and rounding of the atmosphere, and that would take into account the need to build a dome and other dances with a tambourine! Pain, sadness. You have done everything to correctly display the aerial perspective in the texture map, and what to do next? I might as well use HDRI, it will have beautiful sunsets and clouds. Why climb to a height of 15,000 meters and still get nothing but a view in the light? I hope the developers understand that these additions to the sky also require changes to the Volume material
Not! Or I didn’t find it
In trello.com it is worth crossing out the parameter “Aerial perspective”, as a completed task, maybe I’m rushing to conclusions and flogging the fever, maybe this long-awaited opportunity will still come out, since nothing is said about it in the" Daily Builds Changelog". But it will be a shame if it stops there.