Let the new games begin! Major new feature in 1.6 will be new DR. We want to also do bugfixing, speed and memory optimizations.
One teaser to keep the hype going is attached
good news … but i hope to see this in real world :]
Because “rest” is not a word in Ondra’s dictionary ![]()
Haha go on Ondra, never stop !!
Much looking to curve editor :- )
Very handful for it: Save and Read curves (from adobe suite) as presets. VFB+ currently has that
Well that was quick )) And what a teaser pic - reminds me of my once in a lifetime lsd trip, or at least the beginning and the ending part of it - definitely do want that feature ))))
Could be good if the new DR could apart from having 3ds Max be pre-started, also cache textures somehow. Either after first DR use maps would be stored locally unless changed in host scene (not sure if that can be detected but cloud farms like Rebus can do so).
Or even better if that could be done pre-use, with some send-textures kind of command.
In meantime, imma go upgrade to 10gbe because all those 8k textures aren’t being friendly to 1gbit network..
Aha someone else is struggling as well with his network. I got an offer for upgrading my network to 10Gb, but still a bit expensive, network cards for workstations, new router, new NAS, … I hope it will get less expensive within a year or so.
Done.
Hah, getting spoiled :- D The framebuffer is going to be epic. Will make short post about how that already improved my workflow tremendously.
I add my voice to caching textures, Vray did it years ago.
Please share with us your experience after the upgrade to 10gbe.
As I’m currently planning my studio implementation I wonder if i have to do this aswell. I’m starting from scratch so I need to build a futur proof installation. But it cost a lot. Network adapter, NAS, cables, rooter… What’s more, it looks like SSDs are a must have to enjoy real capabilities of 10Gbe (in raid 1 for security purpose). Let us know your findings !
Since it’s off-topic, I gave you reply here :- ) Juraj's Renderings thread - Corona Common :: Gallery - Chaos Forum
Light mix does not respect de-noiser.. you should add that option of apply de-noiser to this render element.. without it.. its pretty much useless.. Displacement do not keep edges together anymore.. I am not sure if I am missing something here.. Thanks.. (Corona 1.5, Max 2013, Windows 7, Duel 8 core xeon)
Sounds good thanks.. I will try it ![]()
Embree released a new small update with version v2.12.0
If I recall correctly, currently Corona is at v2.10.0.
The biggest thing about v2.12.0 is the memory fix for a large memory usage bug they introduced in v2.11.0. Since corona never had it, this is irrelevant.
Just out of curiosity, are the other small improvements relevant for coronas implementation?
already implemented
1.5 had embree 2.11 and 1.4 had 2.9 that probably caused the memory usage and/or freezing/lagging problems. Hopefully everything is fixed now - we worked on a fix with the embree team.
Biggest thing would be probably lower memory usage/faster build time when using motion blur. We will have to try it at some point.
Holy moly that’s fast.
The Embree Team is really awesome and a breath of fresh air with their openness. I code in industrial research now and started looking into modern instruction sets. Asked for the Embree Team for direction and they gave awesome resources 4 hours after I E-Mailed them. Never expected that in a field like Software development and certainly not from a mega crop like Intel.
Corona is apparently at the tip of raytrace technology that is actually implemented and available.
Can you implement Embree of 1.3?