Displacement: Water level based on map.

Hi there,

I thought it could be nice to have the option to use a map to determine the water level on a VrayDisplacement mod.
If the water level map is the same as the displacement map, only with an offset value, the result could be a displacement with thickness.

The water level only clips geometry, it doesn’t create new geometry?

I think it works like a VRayClipper - it clips geometry as a plane, though would be pretty cool to have an option to use a map with different clipping levels.

It could be done I guess… Will make a note to look into it.

Best regards,
Vlado