I’m not getting the desired effect using Edges where separate objects in contact appear with fillet between.
From my understanding the objects must be mesh. If so does the amount of polygons play role for the quality of the fillet?
Should be the Edges texture be added to Bump mapping slot? If so, is the Amount for Bump controlling the size of the fillet?
So far all my tries fail. Can someone share working material for this effect?
Although I’m not getting it..
Here my steps:
1. new material
2. enable Bump/Normal Mapping
3. local space bump
4. load Edges (from Ray-Traced Textures)
… nothing happens
Try a lower edge length value for a more subtle effect but better look overall.
Keep in mind that the object outlines remain unchanged. Unlike displacement when using applying the bump effect an object’s faces are not actually modified but it alters the light they receive as if they were.
Hum, what kind of texture do you have in the Bump slot?
Keep in mind that only specific texture types have a Bump output.
If you connect a Bitmap for example the ‘Bump Texture Channel’ would be invalid and standard bump is going to be used instead.
V-Ray GPU uses the regular Bump mode for the rounded corners effect. The fallback behavior you mentioned is expected.
Note that there is a difference in the rounded corners effect results between the CPU and GPU engines.