(Fixed) [HOU-1081] Material context updates in IPR

Would it be possible to not refresh/restart IPR when i work with nodes that does not affect the shader?
For example i`m shading something, and i`m inside material, creating new nodes, ramps,bump, setting new texture paths from disk etc. IPR always restarts/updatate when i touch something. I`m talking about situation when those nodes are not connected to the shader at all. I prefer to have IRP running and cleaning the image, and only update when it`s actually connected and affects something.

Hope it makes sense :slight_smile:

Hello @psanitra ,the devs are currently working on some improvement of the IPR and how it handles the scene changes.