Our studio has been having a few issues lately with scenes hanging at the parsing stage when sent over backburner (no DR). The only pattern we’ve observed is that the scenes fail to get past the parsing stage when motion blur is enabled. But this is also a gamble as it isn’t always the case. Are there any suggested workarounds or things to look out for with this? Motion blur is needed unfortunately.
Details on the scene: Shopping centre. Heavy use of Xrefs with multiple forestpacks within each. Most assets are proxied. In this case we are also using Anima to produce a timelapse effect with motion blur.
So after a day of testing, we’ve come to suspect that Anima is the culprit. Rendering with motion blur over Backburner hangs on parsing, rendering locally only works when Anima isn’t included in the scene or when rendered by itself. So there seems to be some sort of conflict there. There is also a zero scale error message that pops up some of the time for anima which we suspected was the cause, but this is also really hard to pinpoint. We’ve attempted many isolation tests with anima alone, anima with a simple xref (empty scene) etc and still can’t render.
Thanks maru for the reply. As mentioned, it looks to be a combination of anima + xref + motion blur that causes issues. We managed to merge in all xref’s into the scene and get some renders going but it can still be unreliable as I’ve spent the day attempting to get a working scene to render on a near identical computer.
I’ll arrange to get a scene uploaded in the next week to you. Thanks!