Any progress on this ? Too hard to create small region preview of settings, because looots of reflections.
Yup, when you use forces together with ocean sims, currently the simulator can’t tell what they are aupposed to do outside the grid, so the fluid changes behavior at the borders.
I can’t really see it in the attached pic but the bottom has just the same color and now ocean mesh is not turned on,right?
How does it look when you turn on ocean mesh mode and look through camera?
In my case with the breaking wave turning to ocean mesh, it swallowed a lot of those boarder issues. It is smoothing it out somehow. Only when you also use meshsmooth options then artifacts will appear.
With the breaking wave, i had to render out a second pass. There i disabled the smoothing options and that gave me an artifact free connection between grid and ocean in the background which i then comped in AE with a mask on the first pass to cover the artifacts.
Well, do you see crossing weaves ? Like an X. It is when waves are reflecting off the boundary. About the color - yeah, looks like it is extended, but it’s not ![]()
P.S. So, to get rid of reflection I have to limit map displacement ? So, it won’t go off the grid right ? Force will settle water at the borders with zero. Or it won’t work ?
Ah ok sorry i was looking at that sharp border edges. 8)
As always Paul, thank you for the helpful remark. Here is the page with info on how to report issues so we will have a better chance of reproducing them and fixing them: Chaos Docs
Thx! Glad I was helpful, but before, would be great to know it is a bug or just a way phx works.
I can’t say until I make it happen here and study it.
