I’m trying to transform a couple of VDBs without success. I’m loading as a Packed Disk Primitive, applying a transform (doesn’t matter if inside geo, or in obj level), and when rendering with the new volume shader it basically creates a copy of the original VDB. So instead of just transforming the VDB, it creates a copy with the transform and retains the original VDB. There’s no way to “erase” it without re-saving a new VDB with just the transforms. Which is highly unpractical as you might know.
Is this a known bug or am i doing something wrong here?
I created a few posts the last few weeks, 0 response by any developer in Houdini subforum… Not sure what’s going on with Chaos right now. Does email work faster to have issues fixed in the middle of production?
I’ll check this out now, thank you for the report, and please accept my apologies for any inconvenience. I’ll get back to you in a bit once I’ve investigated.
We’ll also take a look at other threads that may have been overlooked, and follow up there.
@Gosho.Genchev thank you! Meanwhile regarding this VDB bug, it works normally in Solaris (vdb exported to USD), but not in SOP level (vdb via packed disk primitive).
This behavior is indeed a bug - I’ve logged it under HOU-4860.
For the time being, a quick solution would be to change the Export Type to “Multithreaded” under the Renderer ROP → Translator tab. As it’s not yet been extensively tested yet, we currently default to “Legacy” but I hope you won’t hit any roadblocks there.