[HOU-4860] Transforming VDB's creates a duplicate vdb with original transform

I’m trying to transform a couple of VDBs without success. I’m loading as a Packed Disk Primitive, applying a transform (doesn’t matter if inside geo, or in obj level), and when rendering with the new volume shader it basically creates a copy of the original VDB. So instead of just transforming the VDB, it creates a copy with the transform and retains the original VDB. There’s no way to “erase” it without re-saving a new VDB with just the transforms. Which is highly unpractical as you might know.

Is this a known bug or am i doing something wrong here?

I created a few posts the last few weeks, 0 response by any developer in Houdini subforum… Not sure what’s going on with Chaos right now. Does email work faster to have issues fixed in the middle of production?

Hey @Moriah ,

I’ll check this out now, thank you for the report, and please accept my apologies for any inconvenience. I’ll get back to you in a bit once I’ve investigated.

We’ll also take a look at other threads that may have been overlooked, and follow up there.

Best regards!

@Gosho.Genchev thank you! Meanwhile regarding this VDB bug, it works normally in Solaris (vdb exported to USD), but not in SOP level (vdb via packed disk primitive).

Hey @Moriah ,

This behavior is indeed a bug - I’ve logged it under HOU-4860.

For the time being, a quick solution would be to change the Export Type to “Multithreaded” under the Renderer ROP → Translator tab. As it’s not yet been extensively tested yet, we currently default to “Legacy” but I hope you won’t hit any roadblocks there.

I’ll follow up with with any changes to HOU-4860.

Best regards!

@Gosho.Genchev i can’t seem to find that option? Vray 7.1

btw all the other bugs i reported were under the old account @mori4h , meanwhile i recovered this one.

Hey @Moriah ,

Seems like I’ve misled you - we haven’t yet exposed this in the GUI. We’ll look for a fix next week.

Best regards!