How to get better liquid renderings?

Hi

I have two week test period for phoenix. From my experience about year ago, I can get good results with smoke, but liquids are still problematic.
Simulations works just fine → stable solutions with ok speed. I just don’t know what to do to get rid of the artifacts. See the example video.

https://vimeo.com/47847172
password: Phoenix

There is all kind of wiggle and unexpected behavior going on. Not bad, but not usable in productions.

Any ideas how to make it better?

Max scene attached:
phoenix_liquid.zip (35.7 KB)

use strong surface mode and zero sharpness, this is the best option for slime liquids.

What about the surface level? Should I keep it in the default 0.5 value?

yes, it have to be changed in very few cases.