Information about VrayEdgesTex please

Hello everyone.
To run the VrayEdgesTex map, it is necessary to connect it to the bump channel of the material. So if this material has a normal map, how should we run these two maps together?​

Just add the node to the bump map and set the round edge size. That’s it. You can also use it as a wireframe node when you add it to the diffuse slot.

mate I know how to use it. my question is how can I use this map with a normal map or bump map.

you got it wrong

Local Space Bump: When using VRayEdgesTex with normal maps, it’s crucial to use the “Local Space Bump” mode in V-Ray’s Bump material. This mode allows the VRayEdgesTex texture to affect the surface normals, creating the desired rounded edges.

You misunderstood what I wanted.

Still not sure what you’re asking. I would link the edgetex to the bump map, then link the normal map to the edgetex map.

Here are the supported configurations:

rounded edges + bump map (note that the bump map must be Source A):

rounded edges + normal map :

rounded edges + bump map + normal map (note that the bump map must be Source A):

That’s it. Thank you, Vladimir.

I personally just use a composite material in bump and add EdgesTex in top slot with normal map in next slot.