Lobby

Hello every one, I just up date the first render and would like to put all of the other renders in this first page. Again Thank you all for your feedback
up date one. :slight_smile:

Re: Lobby

BEAUTIFUL RENDER ;D
Maybe up the subdiv on some of the reflections. But thats me being picky.
You have a great render on your hands

Re: Lobby

Like the lights in the ceiling and those lamps are great! :slight_smile:
but I think that wood texture on the column has to much reflection but it’s only my opinion :slight_smile:

Re: Lobby

just send somebody to pick those magazines up from the floor and you’ll have a perfect render. love it!

Re: Lobby

just send somebody to pick those magazines up from the floor hehe yeah bro, pick em up. I think magazines on the floor looks better in interior renders of living rooms of houses, but not in lobbys, anyway Smai good render bro, i like it just becarefull with the noise in the materials, increase the subd on the materials and if you are using vray rec lights also increase the subd there. welcome back!

Re: Lobby

Nice render! I agree about the noise. Instead of increase the subdivision for every single material you can reduce the noise Threshold on the anti-aliasing and on the DMC Samples. Also you can improve your anti aliasing solution. The anti-aliasing not only control the jagged edged, also control the noise on the textures and walls.
But I think this render is beautiful and it has a very good illumination.

Best

Re: Lobby

Yeah bro, fernando knows best, listen to him, …thats the bad thing about not using new versions, wich is my case, that im not update with this kind of data :-\

Re: Lobby

Hey Teo, you are a master and I always enjoy your renders ;). Increasing the subdivision of the materials is a good choice too.

Saludos my amigo.

Re: Lobby

Fernando, that’s good to know that the anti-alias method can help reduce noise as well. I’m curious which method is best for that?
-Andy

*edit: I forgot I wanted to comment on the render too - I like it a lot! The lighting is very nicely done and the materials are very good. Did you do the ceiling cove lighting with emmisive material or with rectangle lights? The effect is very nice. My only crit is overall that it feels somewhat monotone - maybe having some bright colors to balance all the browns and grays would be nice.

Re: Lobby

excellent!! great work, one of the best i have seen here, so crisp n clean, thats the edge i think the new version of vray has over the oldest one. i love this render

Re: Lobby

great to know ;D

Re: Lobby

@ Holmes1977 and Cesarrrock,
Thank you Holmes1977 and Cesarrrock for your kind words bros. Agree with you about the noise and the reflection on the column. I will improve it in the next posting. :slight_smile:

Re: Lobby

Hehehe, Omar I will pick up those magazines. Glad you love it bro.

Re: Lobby

Hi Teo, good to see you here bro. hehee, Magazine will be gone in the next posting as well as the noise. Thanks for you tips my brother. :slight_smile:

Re: Lobby

Hi Fernando, the master of masters. Glad to have your words here. Never enough to thank for your tutorials. Thank you for your advise Fernando, I will improve it in the next posting

Re: Lobby

Hi Shawn, So glad to have you here too. Appreciated for your kind words bro. Yeah the new version of VfSU is so great. I love it. :slight_smile:

Re: Lobby

Hi Andybot, Thanks for your kind word bro. For the ceiling cove lighting I’ve used emmisive material with the intensity of 10. Agree with you about the montone.. color bro. It is always good to have crit.. that is how we all have learned from. Thanks bro. :slight_smile:

Re: Lobby

Perfect bro! I like it a lot! I think the floor texture makes it even more realistic, congrats for your effort and great result!!

Re: Lobby

Thank you bro. I Appreciate your kind words and advices as usual brother. I almost forgot about the floor. hehehe. You are right Teo, I will improve the floor in the next posting. BY the way, how is your baby doing Teo?

Re: Lobby

Hi smai! my baby is great bro! i have a lot of fun with him ;D and about the floor maybe i didnt explain myself but i dont think you need to correct it, i was saying that the floor is my favorite part of your render, sometimes we get lost in traslations hehe