Material texture presets path doesn't work

Hi,
I have a problem that the path mapping of the textures inside of the V-RAY Material Presets don’t work.
Maybe I haven’t set up my Houdini.env correctly, but I can’t find it in the docs.

Here my env:

# V-RAY
VFH_ROOT=“/Applications/ChaosGroup/vray_adv_51020_houdini18.5.596”

VRAY_APPSDK=“${VFH_ROOT}/appsdk”
VRAY_OSL_PATH=“${VRAY_APPSDK}/bin”
VRAY_UI_DS_PATH=“${VFH_ROOT}/ui”
VFH_HOME=“${VFH_ROOT}/vfh_home”
VFH_PATH=“${VFH_HOME}/bin:${VRAY_APPSDK}/bin”

PATH=“${VFH_PATH}:${PATH}”
HOUDINI_PATH=“${VFH_HOME}:${HOUDINI_PATH}:&”

HOUDINI13_VOLUME_COMPATIBILITY=1
HDF5_DISABLE_VERSION_CHECK=1
#
# V-Ray for Houdini End

Attached you see the error while rendering.

I am on Mac 11.4.

Thanks a lot,

Helge

Dear pixeltrain, hello.

You don’t have to load V-Ray from the houdini.env file.
Please type just:

# V-RAY

VFH_ASSET_PATH = "[COLOR=#e74c3c]/Users/support/Documents[/COLOR]/V-Ray Material Library/assets"

HOUDINI13_VOLUME_COMPATIBILITY=1
HDF5_DISABLE_VERSION_CHECK=1
#
# V-Ray for Houdini End

Just replace the right folder path where the assets are downloaded.

Share if there are any problems or questions.
I have just tested it on 11.4.

Let the Library live on MacOS.