I’ve just run in problems with Maya fluids (Maya 3D fluid container with emitter , maya shader …, Phoenix plugin not even activated on master machine, in fact since the Vray build 22501_19818 has been installed Phoenix doesn’t load anymore) and Vray D.R , slaves produced black buckets, after investigation I found that the slave where I did install Phoenix yesterday was rendering well and the consoles confirm this :
On a slave where phoenix has been installed :
Frame data successfully loaded from .
grid 66x66x66, time 0
On a slave without Phoenix installed :
warning : Failed to create object of type “PhoenixFDSinVOl”
warning : Failed to create object of type “PhoenixFDSim”
warning : Failed to create object of type “PhoenixFDSTexAlpha”
warning : Failed to create object of type “PhoenixFDCache”
Master :
MacPro Octo Cores - 32 Go - under Bootcamp - Win 7 pro - Maya 2012 Adv. Pack - Vray_adv_22501_maya2012_x64_19818.exe -Phoenix 2.0.0 (if Vray 1st Feb build installed)
It’s because the PhoenixFD automatically start to render Maya fluids too (because it’s better then the default shader). We think to ship the Phoenix shader with the V-Ray for Maya, but since it’s still beta, it will not happen at this point… You must move the vray_phoenix.dll somewhere V-Ray can’t find it or install Phoenix to the other machines (you don’t need PhoenixFD license) and use it instead of the default shader. About the nightlies, the next successfull build of V-Ray for Maya must support Phoenix. Until then only official 2.1 and 2.2.
I’m little confused what are the differences between 2.1 and 2.2 ? which version I should install to be “safe” ? actually this night I downgraded our systems from the last stable 2.2 to the last stable 2.1 because I couldn’t render a prod animation.
There aren’t any stable 2.2 builds on the nightly builds server; the stable builds are only for the 2.1 branch and it is the one that is safe to use (at least, safer than the nightly builds :))