As part of the Modern House project I’m now working on the bathroom.. It just feels very ‘cgi’ to me, and not realistic - any tips on what I can do to improve?
The scene is Lit with a VraySun and Sky. A plane light outside the window (not a skylight portal) and Vray IES lights as you can see in the setup image.
It’s considerably overexposed. I think that’s the main issue. You’ll also want to sink those spotlights into the ceiling ideally. Maybe some nice downlights in those niches. And a blind.
id also suggest (although its hard to tell with the image being blown out) that your spotlights are too bright in relation to the light coming through the window. turning on interior lights in a daylit room often makes very little difference to the lighting inside.
I have the IES lights power set at 1000, the Vrayplane light outside set at 10 (Default image) and the Camera set with a low shutter speed of 2.2 (ISO 100 @ f8)
I think it’s looking better. Some things on the shelves would be nice, though I’ll let the architect decide what as she’s very picky! Some lights in there would be nice too as was mentioned earlier. Some brackets to the shower screen. Ceiling lights need recessing. The ‘painting’ is somewhat low res too so that would be better replaced..
I have no idea what the white rectangle on the window is. Nothing of that shape is outside the window, or inside showing up as a reflection - I’m baffled as to what that is! Not sure why there’s a white edge between the glass and the window frame either.
I (personally) like to use light temperatures to create areas of warm/cool. This of course is entirely up to you, some people love the pure white look. I usually set outside to 6500-7500k and inside to 3500-4500k depending on how strong I want the effect to be, then use the camera colour temperature to set the correct white point.
Im guessing the white rectangle is either a reflection of a light you have behind the camera or its the reflection of the window in the glass for the shower that is reflecting back to the exterior window. As for the bright white edge its looks like it could be a bright or blown highlight on the window trim from the outside light source.
As Macker pointed out I would adjust the colour temp of the lights to make it a little more pleasing to the eye. Other than that I think its looking great.
I noticed the same on a different image, so I added a light to get over the issue. I used a plane light bounced up to the ceiling, much like a photographer would use a strobe/flash light inside softbox. That was my solution, happy to hear others
Honestly, I never quite know exactly how to clear those spots. I suspect they’re over sampled GI splotches. Couple of things to try:
Lower the min rate for imap solution by 1 (-1)
Increase the inter. samples to blur the solution out more
Other suggestions for fine tuning:
Switch to LC / LC for primary/secondary
Change the filter type to “None” and make sure all prefiltering is off in the LC settings
Render with decent subdivs on the LC and check for strangeness appearing in the LC samples (Black holes/spots, not enough subdivs/overkilled subdivs).
Also isolate your VRayGlobalIllumination pass and let’s take a look at it when you get the chance.
You’re welcome for Relink, I just hope it’s saved you time so you can go do other more fun things :).