I am thinking of purchasing Phoenix FD, mostly because of the great feature of increasing the fluid resolution without changing the sim again. This is a real pain in Maya and costs me hours and days of resimming and Trial&Error after changing grid res.
However I am very in to the parameters and options of Mayas Fluids and my question would be, how the mirror in Phoenix FD? Of course there are more of them in Phoenix and it might work slightly different, but I am using Fluids to simulate Fire, Smoke and Explosions (no liquids) and after watching all the videos I can’t really make up on how much learning I need to invest here or if it just a “switching sides”.
Might be a silly question but I am always on a tight deadline, so any more information on this is greatly appreciated.
I’ve just discovered the Demo Version, so most of my questions can be answered there I believe and it looks pretty good after some warming up issues.
But seriously - I know - software protection and stuff is important and selling points as well, but 500.000 cells are simply nothing. You can’t even start one sample. And you have to be extremely careful while trying to do some own tests. There is no option for adapting grids, or wavelet (resimming) and stuff. This always exceeds this limit unless you try very, very basic stuff. Might be good to lift it just a little bit.
yeah I’ve thought about that as I did the same while testing PDPlayer, but I want to move on pretty fast and so take what I get.
It looks promising although I am missing a few options Maya has. The values seem to be very stripped down which is either good (I think many parameters from Maya are redundant in some way) or maybe a problem. At least I am missing the option to push fluids around while using several emitters. Haven’t found any option to do so but using this a lot for sculpting fires and explosions.
Sry for double posting. Thought I could edit the original one.
Looking for something like this I put together fast in Maya Fluids now. This is achieved by several emitters/volume axis fields pushing each other in shape. And actually I don’t know how to achieve that in PFD.