Please help, Any Advice?

I’m creating a bunch of animated machinery for Unity from 3dsmax and have run into a huge problem, I have a bunch of hydraulic hoses that are using the Hose Object inside 3dsmax and for what ever reason it wont keep the animation on the hoses when I export to FBX they just remain static and I cant find any info on baking the animated hoses before I export. I was hoping that someone on here could shed some light or give advice on some sort of alternative.

Thanks in advance,

-dave

if its a mesh/curve - you need to point cache it and find a way to load a cache sequence by your external program

Thanks Dmitry, I managed to find a plugin for Unity3D that looks to work almost exactly as the hose object in 3dsmax. *crosses fingers* trying it tonight.

-dave