Possible bug reflection

When i use color correct node (change hue) on a vraybitmap and connect to diffuse channel - the original non-corrected bitmap shows up in reflections, of other objects, reflecting this material.

If this is expected behavior and i am doing something wrong, just let me know.

Hi stupendousman_dk,

I guess your reflections are not mirror-like and have some roughness in them. You have to enable a settings in the Render settings->Advanced->Textures-> Enable shading graphs for glossy/GI. Please try it and tell me if it works for you.

Best regards,
Alexander

To clarify why this “doesn’t just work out of the box” -- it’s a performance compromise - we assume that glossy reflections blur the detail enough to skip some of the shading computations (by default, with this option turned off), but things like hue changes will show through even when blurry.

It’s all good once you know how to fix it, for the cases where it is needed. Thanks (performance is great… when not crashing ;))