I have a problem with the vray version 3.00.07 for 3dsmax 2015 64bits
when I check the matte object affect alpha and alpha contribution -1.0 in vray propertie option of my object the apha reflection is black but with the version 2.40.03 i see the alpha reflection of the object.
Is that something has changed?
Is there any fix for this in the nightlies builds?..This have become a severe problem in our organization and going back to Vray 2 to is going to cause problems since our pipeline is now standardized on Vray 3
Just tested the latest stable nightly build…it still broken…it kind of works but there some issues using a VrayMtlWrapper for Matte shadow and reflection with fresnel reflections.
*Update*
Seems to be broken without fresnel reflections too…Just random results when adjusting the reflection and diffuse color for the floor.
Unfortunately there is something still broken with the latest stable build…The LC calculation and rendering time goes through the roof!. I have sent a scene to support…I have a VrayMtlWrapper for Matte shadow and reflection on the V-ray floor plane.
**update**
Seems to be related to using the V-ray floor plane
Basically I’m trying to separate Shadows from reflection as described in the Tutorial bellow. I’m trying to use the VRayExtraTex for the reflection alpha to be separate from the main alpha…so far no luck.
Since the V-Ray Wrapper has the ability to catch the reflections, the alpha channel contains information for both, shadows and reflections.
If you need to use them separately, the render should be on 2 passes (second region render for the matte surface only).
*) one with disabled reflection for the material used with V-Ray Wrapper shader to get only shadows
*) second with reflective material and ExtraTex (with Dirt map) render element to get the reflections
I ran into the issue today, and just lost 2h because I couldn’t find out why it wasn’t working.
I hope this will be fixed soon, please let us know when this is working again.