JezUK
1
I posted a few days ago wondering why Render Masks were suddenly not working for me.
Turns out it’s because they won’t for when you want to use them for a Spherical Camera Type with Override FOV set to 360 degrees…
Please can we have this fixed or added as part of a wish(list) ?
Many thanks.
That one works fine here, here is what I got with Spherical camera type and Selected Render Mask:
What’s the V-Ray version and the scene setup? Are you using Selected render mask or other type?
JezUK
3
No, I’m using a jpg black and white TEXTURE. I tried with setting default camera and it works, with spherical with FOV 360 and it doesn’t.
All details are in my signature.
JezUK
4
This is where my wish some time ago for a ‘mulitple’ Region Render would have simply worked 