Render Masks not working for Spherical Cameras.

I posted a few days ago wondering why Render Masks were suddenly not working for me.

Turns out it’s because they won’t for when you want to use them for a Spherical Camera Type with Override FOV set to 360 degrees…

Please can we have this fixed or added as part of a wish(list) ?

Many thanks.

That one works fine here, here is what I got with Spherical camera type and Selected Render Mask:


What’s the V-Ray version and the scene setup? Are you using Selected render mask or other type?

No, I’m using a jpg black and white TEXTURE. I tried with setting default camera and it works, with spherical with FOV 360 and it doesn’t.

All details are in my signature.

This is where my wish some time ago for a ‘mulitple’ Region Render would have simply worked :slight_smile: