Scatter map density

Hello,

I’ve got some diffilculties with the map density apply to scatter. How it is working ? and what are the parameter to use for the map ? please

Dear @Blizard ​, hello.

I will share a little trick that could help you to understand how the Density map is applied to Scatter.
After choosing Scatter Guests and host please follow these steps:

1. Create a new Generic material (named here Test_Scatter​) and apply the desired for Scatter density map into the Diffuse channel (Paste it as Instance), see here. Used in the example is V-Ray Checker Texture.
2. Apply Test_Scatter material to the host geometry (it will be temporary until you receive the visual understanding and the wanted effect) and perform a test render, see here.
3. Go to Test_Scatter > Diffuse slot (= Scatter density map) > Texture Placement and change Repeat U/V values. Perform another render to see the result, see here.
4. If you need, tweak other Scatter parameters as well. For example Seed, see here.
5. Replace Test_Scatter material​ with another one more suitable for your final rendering, see here.

Please perform the described above and contact us with feedback.
Thanks in advance.

Best regards,
TS

Hi,

Thank you, it 's working very well. My issue was with the UV map to 0.01 :wink:
Thank you again

Best regards

You are welcome!

Enjoy scattering.