Small Brick Home

A single family home I am working on and trying some new tricks in Enscape since the design of the building is so simple. Though something I keep noticing with these images is the way the grass and gravel meet each other. What tricks do you implement to resolve this connection? In the past I have used a photograph of a grass field and grass brush in photoshop and cleaned up all my edges, though is this the only way?

~side note I realize now after rendering the image that my bump map on my gravel may not be assigned correctly as it looks flat instead of how it usually looks.

Revit 2022

After some trial runs I decided to do a photobash of this image. While it is not comprised of all Enscape it does show that if you have a well rendered base adding on additional information can make for a powerful image. While it is not the best I do think this method is something I am going to continue to work on.

Another Design Version

I sent you a direct message as I was confused on your comment.

That was just a spam account, unfortunately. :slight_smile: You can just ignore it.

Did You make the bricks so big cos texture tiling was too obvious..? they colse to twice bigger then reality.. With grass meeting the road.. I just use clone tool in PS with a grassy brush and clone a bit over the road.. or make a curb on the edge of the road and drop grass 2cm down..

or I add on the edge of the road a stripe of 150mm of grass.. generally the same material but I make new with higher Height Variation.. Like You can offset the road surface and copy it 10mm below and give it the grass texture..

Not perfect but better..

Yes, the tiling effect was very bad and the client was very particular with the brick color and style. Due to this and the time we had before our meeting I just made the brick larger and be “diagrammatic” in nature while still giving the same feel of the color palette of the house. Of course after this meeting I had taken the texture in photoshop and got the tiling less noticeable. As for the grass, looking at how two layers of grass looks in the renderings, I still think the clone stamp and photo collage is the easiest method.

I tend to avoid Photoshop as much as I can so tricks like that help me a lot.. not an artist myself, most of the cases I just give a render as it comes out of ENS.

EDIT

And it is so funny to me (and frustrating) when client at the beginning of the projects pick up some texture which he likes (which has no connection to any actual existing product) and then he sticks to that like it will exactly look this way.. Trying to explain.. makes only things worse.. cos You are the one who obviously don’t know how to do his job.. He is the one that can see IT done in front of his eyes and You are the one telling him that IT can not be done..

Looks to me like “Brick Antique 01” first brick texture in the row in sKetchup materials..

@agawrys12 this is a wonderful resource for almost any material: https://www.sketchuptextureclub.com/textures

Nearly all materials (when relevant) come with bump, displacement, refraction etc maps and it’s less than $10 per year.

You can create some imperfections to the grass / road border by using the sandbox tools on that stripe of grass you created under the road. Here´s a video showing how to https://www.youtube.com/watch?v=J38aQ9o7twg&t=1s

It´s in portuguese, but since it’s a simple process I guess you´ll be able get the hang of it. You can jump straight to the 4:50 mark.