I tried to render a texture sequence of an old project, which I rendered per CPU three years before. In CPU mode the texture is shown, but not in GPU mode. Should it not work in both modes, since the right texture needs to be loaded only?
There are a couple of issues related to texture sequence rendering. One of them is the GPU limitation.
They are all in the Core and are logged in our bug-tracking system.
I’ll raise their priority if possible and let you know when we make progress.