In Maya, we can’t use the trick of put in bump node a VrayEdgeTex node, right?. In documentation, we can see there is no reference to this ability, while in the max documentation is perfeclty clear.
We should use “Vray Round Edges” Vray attribute of the geometry, right?.
No, you can’t use it in this way in Maya. You have to use the separate round corners attribute.
Its recommended to use “phong” brdf too?It depends, you might try with the “fix dark glossy edges” option - it could work well with Blinn and Ward too.