VRayOSLMtl Crash

1. Made a VRayOSLMtl
2. Loaded “DigitalEmily2_OSL” shader file.
3. Crash
4. (╯°□°)╯︵ ┻━┻

Using 3dsmax 2016 and Vray 3.20.02, empty scene. Sending the vraylog.txt via mail now.

Shader file: http://gl.ict.usc.edu/Research/DigitalEmily2/Data/2.0/DigitalEmily2_OSL.zip

Thank you for the files. We are running a test right now and when we have any information, will post here.

There was a bug in the OSL library that caused this. It is fixed in our latest update (V-Ray 3.20.03) which should be out sometime next week. If you need it sooner than that, email our support guys at support@chaosgroup.com and ask for access to the stable builds.

Best regards,
Vlado

Thanks guys :slight_smile:

Did a test with the new V-Ray update. The error is gone, but the material is transparent. I tried with both bitmap and vrayHDRI. Am I doing something wrong, or is it still bugged ?


I think there is an issue with the subsurface part of the code, we are looking to it right now.

Replace the subsurface() closure call with vray_subsurface() and it will be fine.

Best regards,
Vlado

Thank you :slight_smile: