hey - been trying to make a glass material with white fog but i can only get the fog to go dark rather than white…
basically i’m trying to get completely transparent on thin parts with white fog as the material gets thicker… the same way normal fog works, only white fog instead of coloured…
i’ve tried fog, glossy, translucent, falloff maps in refract/glossiness - but no success…
i know your problem. the solution for me was to add translucency with interpolated glossies. it can boost the brightness of the grey refraction into white.
jacksc02
i think that a blend material might be the way to go - a glass blended with an sss material? but is there a way to blend between the two materials according to object thickness in the same way that fog works?
DaForce
my scene is set to generic units and mm - object is modelled real world scale.