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grazing sheeps - grass mats for vray

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  • grazing sheeps - grass mats for vray

    some asked me for the grassmat i used for my last project. mostly the material is from GONCALOP and DANIELE (hope this is right). i just tweaked some mappings and settings. i created a matlib with 3 different grass-styles. also a testscene to see the settings. the scene didn´t turn out like i wanted it, but i´m sure you guys out there know what i mean and work it out a better way. it was just a quick thing.

    the zip-file is a little large (8.5 mb). mostly because of the mappings. i hope my provider won´t kill me. we will see..




    Grass matlib and scene (max 5.1)


    have fun.....

  • #2
    .........Nice one.........

    Natty
    Natty
    http://www.rendertime.co.uk

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    • #3
      cheers

      what are the render times like?
      Digital Progression

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      • #4
        if you need me to, i can mirror it for you.

        p.s. thanks!
        5 years and counting.

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        • #5
          thanks, we will se what se provider will say hope i don´t hear from him....

          as i said, the testscene isn´t that good. thought it would be funny using sheeps, but the mesh isn´t that good for it. also i think the grass looks too high. the matlib ist allright i think. i´m sure you can do better stuff with it than this )

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          • #6
            oh, rendertimes....hmmm....i think okay. when it´s too high, change the details of the displacement back to 8 f.e. the scene is just a hint, no rendertest it´s not optimized for fast rendering

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            • #7
              Hey thanks a lot man!! Definitely gonna use these for the coming projects at work. My boss is going to be so amazed

              Sebastiaan.
              "Do...or do not. There is no try"

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              • #8
                just did a quick test...droped some of the GI settings down and removed the right one, but a 1000x750 render took 4 mins (without antialiasing) on a 2.2 p4m...so not too bad...

                its certainly a starting point, the trick will be to see how much work it needs for a high res larger scene

                cheers
                Digital Progression

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                • #9
                  I did a test too. Opened the scene and pressed render.
                  Rendertime: 24 minutes (pentium4 2,5Ghz)
                  But I guess if you tweak the settings you can speed up the render times...
                  "Do...or do not. There is no try"

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                  • #10
                    metroberlin
                    is that normal practise to put the Displacement modifier after the UVWmap modifier........

                    i ask cos im new to vray displacement.........
                    Natty
                    http://www.rendertime.co.uk

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                    • #11
                      i think it´s equal.....before or after....

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                      • #12
                        i do find you get more control over the mapping of the displacement map, if its before ?
                        Natty
                        http://www.rendertime.co.uk

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                        • #13
                          i see, you all will get deeper into that stuff as i did

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                          • #14
                            Well I'm sure it'll render quicker than Maya fur, and Paint Effects for that matter.
                            www.rayduststudios.com

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                            • #15
                              i dropped hsph subdivs to 15 and interp to 15, gi was on -3,-3 AA was off
                              Digital Progression

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