Originally posted by ^Lele^
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Another reason for me to think that is that I've seen how renders with secondary rays clamped to 1.0 really look, and Fstorm output is nowhere near that. You would see a lot of secondary reflections missing. And of course, even if there was extreme amount of clamping and insufficient of bounces, it would still not make nearly as much difference as on Bobby's renders. What happened there is the usual syndrome of automatic translation, where many things translate differently or get lost in translation completely.
It doesn't really make much sense to attribute all the difference to a few ray depth and clamping render setting, expecting that if they are raised higher, that Fstorm render will magically end up looking same as V-Ray. And speaking of defaults, if we compare apples to apples, V-Ray still to this day defaults to 3 indirect bounces for Brute Force secondary GI, and all the V-Ray materials still default to (these days IMHO insufficient) 5 reflection and 5 refraction bounces, so Fstorm can't really be blamed much here
But of course, as usually, I decided to back up my arguments with some proof, so I established current conditions:
Fstorm:
- Increased Max Depth to 12
- Disabled all tonemapping settings to make image 100% linear
- Disabled any glare and bloom
V-Ray:
- Enabled global ray depth override to 12
- Set secondary GI to Brute Force with 12 bounces
So here is V-Ray with Max Ray Intensity of 20 compared to Fstorm with GI Clamp at 1:
Looking at secondary reflections... Fstorm looks a bit brighter, so apparently GI clamp doesn't directly translate to Max Ray intensity.
Now, here is V-Ray with Max Ray Intensity of 20 next to the Fstorm with GI Clamp at 20:
Again, a big difference in favor of Fstorm in nearly identical scene.
So I decided to multiply V-Ray's MRI by 20, resulting to value of 400, and compare it to Fstorm's GI Clamp of 20
Looks quite close
And in the end, I decided to make sure by raising Fstorm's GI clamp to 400:
And got an actual caustics, even though noisy, which V-Ray at MRI 400 completely clamped.
So to wrap it up, I am not implying one renderer better than another, but I don't think one can just jump in saying: "Doesn't matter it makes pretty pictures, it's bad because it has that one number in render settings at that value, and it's not the same number we have, we have bigger number, so we win". So while obviously Fstorm doesn't clamp that much (although it does in general, but so does V-Ray), even if it did clamp the hell out of our images, at the end of the day, how pleasing it looks to the eye is what matters the most
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