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I always think of the Edsel when I think of what happens when you try to create something from a large focus group. What did Ford say? “If I had asked people what they wanted, they would have said faster horses.”
Ok I just these on the fstorm facebook page and I really think we have to find why those renders look so real. The glow, the DOF, the way the light reflect on any kind of surfaces, it looks more real in my humble opinion.
Ok I just these on the fstorm facebook page and I really think we have to find why those renders look so real. The glow, the DOF, the way the light reflect on any kind of surfaces, it looks more real in my humble opinion.
Is that really just the user's experience?
we have to find why it looks more real in order to implement all these little deatails in V-Ray.
If we're speaking about the overall quality of the images...my answer is: absolutely yes...
80% of the image is made by models & textures.
There is a very good attention to the details and professional modelling, texturing, shading and lighting... please..check Peter Guthrie or Bertrand Benoit websites....
If we're speaking about GI algorithm, DOF or others rendering features I can't see anything that Vray can't handle (speaking about Vray CPU).
If we're speaking about rendering speed or only GPU rendering feature we need more informations to judge and we should have the scene for right comparison as Vlado is making with the other fStorm scene provided.
I always think of the Edsel when I think of what happens when you try to create something from a large focus group. What did Ford say? “If I had asked people what they wanted, they would have said faster horses.”
In this case blame goes to engineers also, maybe they should have listen to the people this time and give them faster horses instead of this car
If we're speaking about the overall quality of the images...my answer is: absolutely yes...
80% of the image is made by models & textures.
There is a very good attention to the details and professional modelling, texturing, shading and lighting... please..check Peter Guthrie or Bertrand Benoit websites....
If we're speaking about GI algorithm, DOF or others rendering features I can't see anything that Vray can't handle (speaking about Vray CPU).
If we're speaking about rendering speed or only GPU rendering feature we need more informations to judge and we should have the scene for right comparison as Vlado is making with the other fStorm scene provided.
You're maybe right. But that's a whole bunch of people who are suddenly as good if not better than Bertrand Benoit. I absolutely love Bertrand Benoit's work but he didn't do any render as real as those I just posted. It is very subtle but Im pretty sure about it... And i follow Bertrand's work pretty closely.
We'll see when Bertrand start playing with Fstorm, we will all fall on our back!
I just asked that artist why his renders are so realistic. He started saying maybe his material and models but then when the point was brought by someone else about tone mapping he said that:
"The tonemapping is a dealbreaker in Octane and FStorm. When using V-Ray and early days of corona, I never managed to achieve this soft and natural result, everything looked very weird. With the tone mapping it's so easy to balance things out."
So tonemapping might be an answer.
The other guy who brought the point said this: " I think the answer lies in the tonemapping.
If you were to save the render as 32bit linear, and composite it post(without using LUT files), I don't think you would be able to balance it so naturally.
... And that's what Octane, and now Fstorn(even more) excel at - something that vray is missing. Not 100% sure l, but this is the conclusion I've got to following my tests."
i tried the fstorm briefly today but the TONEMAPPING settings dont seem to be realtime OR i am missing some very important button somewhere.
Its not likely it bakes in the tonemapping settgins in to the render right? that woudl be a show stopper...
we use ARION for tonemapping and 32 bit full float VRIMGs but still achieving that quality is not possible using this combo although very close.
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