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  • Weird checkerboard pattern

    I have encountered this kind of strange checkerboard pattern when using VRay GPU before, and now it also appears in Vantage.
    What caused this? How to avoid?

    No trees of this height cast shadows, and I use the "Sunset 002" HDRI in Cosmos for lighting.

    Click image for larger version

Name:	20240429234027.jpg
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    Software: 3DsMax 2021.3 / 2024.2 | VRay 6 GPU + Chaos Vantage
    Hardware: i9-13900k | RTX 4090
    e-mail: imhill820@gmail.com

  • #2
    What's the material of the wall ?
    Can you attach a screen-shot of the shading graph or send the scene (just the wall and its material) to our support ?

    Greetings,
    Vladimir Nedev
    Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

    Comment


    • #3
      I've raised this issue at least twice I think but without a solution - looking at the picture I assume this is uvwrandomizer + stochastic tiling and normal maps? - You don't support it from my testing normal maps with stochastic tiling

      Comment


      • #4
        Originally posted by rita_sobral View Post
        I've raised this issue at least twice I think but without a solution - looking at the picture I assume this is uvwrandomizer + stochastic tiling and normal maps? - You don't support it from my testing normal maps with stochastic tiling
        This is exactly what it looks like. We have it logged under LAV-1826 but it's complicated, see below.

        Mentioned here
        https://forums.chaos.com/forum/chaos...ray-normal-map

        Explained here
        https://forums.chaos.com/forum/chaos...-other-bitmaps
        Nikola Goranov
        Chaos Developer

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        • #5
          npg yes but if you see my latest reply on the post here https://forums.chaos.com/forum/chaos...ray-normal-map

          I describe it as actually purely regarding stochastic tiling and normal maps. The composite,mix maps etc actually have nothing to do with it as it can be replicated on a very simple shader setup. As seen in that post​
          Attached Files

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          • #6
            So is this happening with 2.3 or 2.4? We recently ran into the same issue.

            Comment


            • #7
              Originally posted by rita_sobral View Post
              npg yes but if you see my latest reply on the post here https://forums.chaos.com/forum/chaos...ray-normal-map

              I describe it as actually purely regarding stochastic tiling and normal maps. The composite,mix maps etc actually have nothing to do with it as it can be replicated on a very simple shader setup. As seen in that post​
              I am not able to reproduce this with the Cosmos material from the screen shot.

              Can you attach a complete scene ?

              Greetings,
              Vladimir Nedev
              Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

              Comment


              • #8
                Originally posted by Luma3d View Post
                So is this happening with 2.3 or 2.4? We recently ran into the same issue.
                It might look like the same issue, but actually be a different one.

                We need a sample scene to confirm it.

                Greetings,
                Vladimir Nedev
                Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

                Comment


                • #9
                  Originally posted by hill_lam View Post
                  I have encountered this kind of strange checkerboard pattern when using VRay GPU before, and now it also appears in Vantage.
                  What caused this? How to avoid?

                  No trees of this height cast shadows, and I use the "Sunset 002" HDRI in Cosmos for lighting.
                  [/ATTACH]
                  Please send a scene that shows the issue.

                  Greetings,
                  Vladimir Nedev


                  Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

                  Comment

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