I have encountered this kind of strange checkerboard pattern when using VRay GPU before, and now it also appears in Vantage.
What caused this? How to avoid?
No trees of this height cast shadows, and I use the "Sunset 002" HDRI in Cosmos for lighting.
What caused this? How to avoid?
No trees of this height cast shadows, and I use the "Sunset 002" HDRI in Cosmos for lighting.
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