I'm working with liquid in a cyclone simulation. In the end, the main flow should come out through the outlet on top, while heavy fraction containing minerals should fall at the bottom outlet. The fluid is non newtonian. It's not easy to configure the fluid to climb up on center. The physics behind the phenomena is that when going down, the fluid picks up the speed and start rising in the middle, where's less resisting pressure. Heavy particles cannot climb up so they fall towards bottom outlet. I started to get some results, when I reduced the gravity to the value of 0.1.
Or maybe I should try smoke instead of liquid in the simulation.
Or maybe I should try smoke instead of liquid in the simulation.
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