(*) The VRay material is re-organized and split into rollups.
(*) The VRay material supports anisotropy for glossy reflections.
(*) The min/max rate for interpolated glossy effects is decoupled from the min/max rate of the irradiance map. Using interpolated glossy effects no longer requires GI to be on or to be set to irradiance map. Note that old materials using interpolated glossies need to be checked manually, since the interpolation options will not be transferred.
(*) Improved compatibility with the finalToon render effect. The finalToon shader does not work correctly, but lines should be rendered properly.
(*) Added an Exclude button to VRayLight.
(*) Added a messages window that outputs some (useful) information. The messages are actually portions of the VRayLog.txt file. Messages are divided into four categories: informative messages, warning messages, error messages and debug messages. Warning messages are colored in greed, error messages are colored in red. There are some options in the System rollout to control the output window.
(*) The Shift parameter in VRayDisplacementMod works both with 2d and 3d displacement.
(*) Fixed a memory leak with 3d displacement in animation.
(*) GBuffer channels were not correct for objects behind other "Invisible to camera" objects.
(*) The VRay material supports anisotropy for glossy reflections.
(*) The min/max rate for interpolated glossy effects is decoupled from the min/max rate of the irradiance map. Using interpolated glossy effects no longer requires GI to be on or to be set to irradiance map. Note that old materials using interpolated glossies need to be checked manually, since the interpolation options will not be transferred.
(*) Improved compatibility with the finalToon render effect. The finalToon shader does not work correctly, but lines should be rendered properly.
(*) Added an Exclude button to VRayLight.
(*) Added a messages window that outputs some (useful) information. The messages are actually portions of the VRayLog.txt file. Messages are divided into four categories: informative messages, warning messages, error messages and debug messages. Warning messages are colored in greed, error messages are colored in red. There are some options in the System rollout to control the output window.
(*) The Shift parameter in VRayDisplacementMod works both with 2d and 3d displacement.
(*) Fixed a memory leak with 3d displacement in animation.
(*) GBuffer channels were not correct for objects behind other "Invisible to camera" objects.
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