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New build available - VRay 1.09.03a

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  • #16
    @3dform... that would be great, email ist ja im profil zu sehen danke..

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    • #17
      worked great, thanks...

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      • #18
        I have been trying to get compact disc type of reflections on top of a sylinder, but havent had any luck yet...anybody else had any luck in this?

        -Tom

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        • #19
          I have been trying to get compact disc type of reflections on top of a sylinder, but havent had any luck yet...anybody else had any luck in this?
          You might try using the anistropic feature with a fine bump map. I found it looks nice and it gives the surface a realistic bump feel to it. I might post some tests later

          percy
          ____________________________________

          "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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          • #20
            speedtree



            SpeedTree (the newest Beta too) is crashing on the very start (somehting with "generating normals error" etc)
            sorry

            ~~
            Igor Posavec
            http://www.3d-plugin.com
            -
            http://www.texturebaking.com

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            • #21
              Have you guys with the speed tree issues tried turning off generate GI for the trees? leaves are a lot of geometry to bouce light around on.
              Eric Boer
              Dev

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              • #22
                sigh

                i was hoping targa's alpha for refraction channel glitch will be fixed
                Keep Going!

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                • #23
                  And a quick patch - 1.09.03b:

                  (*) VRay did not load on Windows NT.
                  (*) Normal glossy reflections did not always render.

                  I was hoping targa's alpha for refraction channel glitch will be fixed
                  Which glitch is that?

                  SpeedTree (the newest Beta too) is crashing on the very start (somehting with "generating normals error" etc)
                  Do you know how I can contact the developers of SpeedTree?

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

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                  • #24
                    Btw I hope this is the last build that must be installed manually. Hopefully from the next build on we will have an automatic setup.

                    Best regards,
                    Vlado
                    I only act like I know everything, Rogers.

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                    • #25
                      Originally posted by vlado
                      Btw I hope this is the last build that must be installed manually. Hopefully from the next build on we will have an automatic setup.

                      Best regards,
                      Vlado
                      Cool, sounds good Vlado

                      -dave
                      Cheers,
                      -dave
                      â–  ASUS ROG STRIX X399-E - 1950X â–  ASUS ROG STRIX X399-E - 2990WX â–  ASUS PRIME X399 - 2990WX â–  GIGABYTE AORUS X399 - 2990WX â–  ASUS Maximus Extreme XI with i9-9900k â– 

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                      • #26
                        2Vlado:

                        the glitch when targa with alpha is used on refraction slot but it doesn't work as a transparency

                        remember i sent you the file with two cross-hatch trees
                        one with standard and one with v-ray material

                        and alpha didn't work on v-ray material

                        you asked me for the file but you never answered afterwards

                        normally all you have to do to make tree like that is to use instanced maps on both diffuse and opacity channels and set the image alpha as a "mono channel output"

                        with v-ray material i had to un-instance them and for the image used on refraction set alpha as grey and invert the the image

                        i can send you the max file again if you want to
                        Keep Going!

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                        • #27
                          Ah, yes. I remember that. Yes, you need to invert the alpha... will think about it.

                          Best regards,
                          Vlado
                          I only act like I know everything, Rogers.

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                          • #28
                            Originally posted by vlado
                            Btw I hope this is the last build that must be installed manually. Hopefully from the next build on we will have an automatic setup.
                            Vlado
                            something to keep in mind, is an easier way to install vray across lots of computers, we have 25 here, 1 single pluginpath, but vray still has to be installed in each max root folder.
                            would be nice to have everything in the plugin folder, then vray would only need to be installed once, instead of 25 times.

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                            • #29
                              Render_Wrangler:

                              You dont need to copy all those vray files into the max root folder, we have the same setup here and we fixed it like this:

                              1. Make a "Local-Path" Folder on the server (probably the same server that have all the plugins)

                              2. Rightclick "My Computer", Properties, Advanced, Environmental Variables, In the "system variables" find "path" and add the complete path to the "Local-Path" folder for example: \\server\NetMax42\LocalPath\
                              Remeber to have the ";" inbetween the last existing path and your new one. Also you have to either reboot or log out / log in to initiate the changes.

                              This way a complete update of vray on all rendernodes is just to copy the plugins to the shared plugin folder and the max root files to the localpath folder.

                              nagboy
                              Eivind Nag

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                              • #30
                                BTW:

                                You have to do this on every render node.

                                Vlado: Why cant we edit our replies on this forum?

                                nagboy
                                Eivind Nag

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