The problem is, that some of you guys are probably not into the habit of baking LWF into your workflow. If you use one method of LWF, then you'll be fine. If you use the second method which is actually less work and provides better material feedback, then it's not accurate. VrayRT if I recall correctly double corrects.
It's bad enough, that a few of us veterans actually stopped using rt altogether because of it. I've tried going back to the second method (not baking it in) after years of using it, and it's pulling hairs from my nut sack.
I think burning it in, is a much better method. It hasn't been worth enabling RT and changing my entire method just so I can see a preview when I already have a pretty good idea how it's going to turn out anyways (or run a quick lc/lc preview if I really need to.)
Sorry, I'm glad some of you are doing well financially and got use of it. A few of us haven't and a year later it seems like I'm getting boned for being a supporter and an early adopter.
It's bad enough, that a few of us veterans actually stopped using rt altogether because of it. I've tried going back to the second method (not baking it in) after years of using it, and it's pulling hairs from my nut sack.
I think burning it in, is a much better method. It hasn't been worth enabling RT and changing my entire method just so I can see a preview when I already have a pretty good idea how it's going to turn out anyways (or run a quick lc/lc preview if I really need to.)
Sorry, I'm glad some of you are doing well financially and got use of it. A few of us haven't and a year later it seems like I'm getting boned for being a supporter and an early adopter.
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