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  • #61
    OK I've found what was causing the problem !!! I was using just dome light with HDRI map in it no other light source. Bumping up subdivs to 256 solved problem
    Last edited by lukx; 27-05-2011, 04:10 AM.
    Luke Szeflinski
    :: www.lukx.com cgi

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    • #62
      right but what if you want to use HDRI only to light the scene???
      would you clear the noise by upping the dome light subdivs???
      Martin
      http://www.pixelbox.cz

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      • #63
        yes I edited my post bumping subdivs works
        Luke Szeflinski
        :: www.lukx.com cgi

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        • #64
          will have a proper read of this thread and try it on my scene to see how it works
          Martin
          http://www.pixelbox.cz

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          • #65
            aftr more tests with bumping only dome lighte subs the glossy nois is still a bit problematic... only some direct light source (sun) is solving the problem. Even vray light planes in windows aren't too good
            Luke Szeflinski
            :: www.lukx.com cgi

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            • #66
              Ok, I thought you were using it in the environment slot.
              Still, that doesn't explain the strange fact that DMC at 1/32 produces more noise than 1/12, which is also something I witnessed in my scene.
              Check my blog

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              • #67
                What's the RGB colour of your wall?
                Also, if you are not using LWF, you may run into this kind of problem when using too powerful a light source (which one tends to have to do in a non-LWF setup in order to let enough light into the room).
                Check my blog

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                • #68
                  AH !! No direct light didn't help... I have it in overshot mode and then it removed noise but when overshot is off , glossy noise is still on
                  Luke Szeflinski
                  :: www.lukx.com cgi

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                  • #69
                    Originally posted by BBB3 View Post
                    What's the RGB colour of your wall?
                    Also, if you are not using LWF, you may run into this kind of problem when using too powerful a light source (which one tends to have to do in a non-LWF setup in order to let enough light into the room).
                    I am using LWF . RGB of the wall is 0, 0, 250
                    Last edited by lukx; 27-05-2011, 05:52 AM.
                    Luke Szeflinski
                    :: www.lukx.com cgi

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                    • #70
                      rendering some tests now, 1.5 vs 2, but methinks theres only one man who can clear this up, where is he??
                      www.peterguthrie.net
                      www.peterguthrie.net/blog/
                      www.pg-skies.net/

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                      • #71
                        I tried everything, there's now way to remove glossy noise without rising DMC subdivs (raising subdivs of glossy in material doesn't do ANYTHING)
                        Luke Szeflinski
                        :: www.lukx.com cgi

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                        • #72
                          this thread is long enough...i think it should attract his attention sooner or later
                          still waiting for my image to finish on IM/LC, after that ill run the BF/LC for comparison
                          Martin
                          http://www.pixelbox.cz

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                          • #73
                            the best I did (still tiny noise on wall):
                            res 600x300 on my ancient Q6600 (2.4GHz) - 15 minutes for this rectangular selection. I have no idea if it can be done faster.

                            and settings:



                            Luke Szeflinski
                            :: www.lukx.com cgi

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                            • #74
                              Yes this problem is similar to me.
                              I had to increase material reflection subdivisions to 100 to get decent results.
                              Only very very high AA settings get noise free. Increasing BF and material subdivisions make very long render times.
                              for my blog and tutorials:
                              www.alfasmyrna.com

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                              • #75
                                Not quite the same problem, it seems. Luk is actually getting more noise when he raises the AA settings. Like I was.
                                Check my blog

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