OK I've found what was causing the problem !!! I was using just dome light with HDRI map in it no other light source. Bumping up subdivs to 256 solved problem
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right but what if you want to use HDRI only to light the scene???
would you clear the noise by upping the dome light subdivs???Martin
http://www.pixelbox.cz
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will have a proper read of this thread and try it on my scene to see how it worksMartin
http://www.pixelbox.cz
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aftr more tests with bumping only dome lighte subs the glossy nois is still a bit problematic... only some direct light source (sun) is solving the problem. Even vray light planes in windows aren't too goodLuke Szeflinski
:: www.lukx.com cgi
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AH !! No direct light didn't help... I have it in overshot mode and then it removed noise but when overshot is off , glossy noise is still onLuke Szeflinski
:: www.lukx.com cgi
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Originally posted by BBB3 View PostWhat's the RGB colour of your wall?
Also, if you are not using LWF, you may run into this kind of problem when using too powerful a light source (which one tends to have to do in a non-LWF setup in order to let enough light into the room).Last edited by lukx; 27-05-2011, 05:52 AM.Luke Szeflinski
:: www.lukx.com cgi
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I tried everything, there's now way to remove glossy noise without rising DMC subdivs (raising subdivs of glossy in material doesn't do ANYTHING)Luke Szeflinski
:: www.lukx.com cgi
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this thread is long enough...i think it should attract his attention sooner or later
still waiting for my image to finish on IM/LC, after that ill run the BF/LC for comparisonMartin
http://www.pixelbox.cz
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the best I did (still tiny noise on wall):
res 600x300 on my ancient Q6600 (2.4GHz) - 15 minutes for this rectangular selection. I have no idea if it can be done faster.
and settings:
Luke Szeflinski
:: www.lukx.com cgi
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