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OK I've found what was causing the problem !!! I was using just dome light with HDRI map in it no other light source. Bumping up subdivs to 256 solved problem
aftr more tests with bumping only dome lighte subs the glossy nois is still a bit problematic... only some direct light source (sun) is solving the problem. Even vray light planes in windows aren't too good
Ok, I thought you were using it in the environment slot.
Still, that doesn't explain the strange fact that DMC at 1/32 produces more noise than 1/12, which is also something I witnessed in my scene.
What's the RGB colour of your wall?
Also, if you are not using LWF, you may run into this kind of problem when using too powerful a light source (which one tends to have to do in a non-LWF setup in order to let enough light into the room).
What's the RGB colour of your wall?
Also, if you are not using LWF, you may run into this kind of problem when using too powerful a light source (which one tends to have to do in a non-LWF setup in order to let enough light into the room).
this thread is long enough...i think it should attract his attention sooner or later
still waiting for my image to finish on IM/LC, after that ill run the BF/LC for comparison
the best I did (still tiny noise on wall):
res 600x300 on my ancient Q6600 (2.4GHz) - 15 minutes for this rectangular selection. I have no idea if it can be done faster.
Yes this problem is similar to me.
I had to increase material reflection subdivisions to 100 to get decent results.
Only very very high AA settings get noise free. Increasing BF and material subdivisions make very long render times.
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