Originally posted by Raven
View Post
Announcement
Collapse
No announcement yet.
Grant Warwick- Mastering Vray: Material Ideas Needed.
Collapse
X
-
admin@masteringcgi.com.au
----------------------
Mastering CGI
CGSociety Folio
CREAM Studios
Mastering V-Ray Thread
-
Whilst not a complete shader - is it possible to create something similar to vray edgetex but one that you can define convex or concave angle (similar to Soulburn vertex script) but one that can be used for bump mapping?
Also I'd like to join the club. I could learn a lot from these shaders.
Comment
-
Just an update that I've got 4 open spots left however I'm waiting on payment from about 10 others who have contacted me.
If you haven't paid and someone else gets in first I don't want to hear complaints :Padmin@masteringcgi.com.au
----------------------
Mastering CGI
CGSociety Folio
CREAM Studios
Mastering V-Ray Thread
Comment
-
Back to procedural, I will be glad to learn how to set it up properly. Ready made procedural shader will not lead to understand how to master them.
Such map are unpredictable in render because they don't show properly in the viewport. I've been trying the TexmapPreview from Neil Belvins, but that's really a trial & error process and what should take Seconds takes Hours.
Bercon (last version 3.03), is even more unpredictable than the standard procedural, the cheker is the only one that display more or less properly in viewport when playing with the material editor option (scale) as per Autodesk advice (not really workflow friendly)
Comment
-
Originally posted by fraggle View PostBack to procedural, I will be glad to learn how to set it up properly. Ready made procedural shader will not lead to understand how to master them.
Such map are unpredictable in render because they don't show properly in the viewport. I've been trying the TexmapPreview from Neil Belvins, but that's really a trial & error process and what should take Seconds takes Hours.
Bercon (last version 3.03), is even more unpredictable than the standard procedural, the cheker is the only one that display more or less properly in viewport when playing with the material editor option (scale) as per Autodesk advice (not really workflow friendly)
[ATTACH=CONFIG]17326[/ATTACH][ATTACH=CONFIG]17325[/ATTACH][ATTACH=CONFIG]17324[/ATTACH]admin@masteringcgi.com.au
----------------------
Mastering CGI
CGSociety Folio
CREAM Studios
Mastering V-Ray Thread
Comment
-
I have to second Fraggles request
I think it will be uber important to know how to handle those procedurals in order to come up to great results and you show in your test scenes.
Luckinly enough max2014 lets you setup the procedural texture display resolution
Its great that you work in CM scale for start ...i suspect you have system and display unit in CM too Grant?....sorry if this has bee said already
just read your reply Grant ))))) LOL
....the worst thing abou Bercon is that everytime there is a version, you have to reset everything from scratch, its not compatible at all. Its still great tool though. But i hate being raped constantly
still ...a quick walkthrough for procedurals you use would be great....could be in text, no need for a videoLast edited by PIXELBOX_SRO; 26-11-2013, 02:15 AM.Martin
http://www.pixelbox.cz
Comment
-
Speaking of Master Bercon, is he still active?
I have had severe problems with Bercon Gradient, crashing max 50% of the time (on 2012 and 2014), and even tried emailing him, but he seems to have gone into hiding or something.
Edit: BerconGradient in random mode. The only really usefull mode.
I have come to think it is somehow linked to the way he connects/disconnects input maps, as you can see in the slate editor when switching between them, but it might be wild guess.Last edited by trixian; 26-11-2013, 02:30 AM.Signing out,
Christian
Comment
-
Originally posted by fraggle View PostBack to procedural, I will be glad to learn how to set it up properly. Ready made procedural shader will not lead to understand how to master them.
Such map are unpredictable in render because they don't show properly in the viewport. I've been trying the TexmapPreview from Neil Belvins, but that's really a trial & error process and what should take Seconds takes Hours.
Bercon (last version 3.03), is even more unpredictable than the standard procedural, the cheker is the only one that display more or less properly in viewport when playing with the material editor option (scale) as per Autodesk advice (not really workflow friendly)
[ATTACH=CONFIG]17326[/ATTACH][ATTACH=CONFIG]17325[/ATTACH][ATTACH=CONFIG]17324[/ATTACH]
So I put it down to yet another one of those Max thing and got on with it. However to me it always seems to be a scale problem, in that the on-screen and the preview sphere are out buy a factor of 10 or even 100 maybe.
I wish I understood a bit more about the link between the 2...anyway I digress...more textures please I'm feeling hungrySimon
.... . .-.. .--. .-.-.- .--. .-.. . .- ... . ... . -. -.. -.-. .... --- -.-. --- .-.. .- - .
I need a new signature
--
Max2017.1 | Vray 3.70.01| win11
ASUS Z790PLUS | i9 13900K | 64Gb RAM | Geforce GTX4070Ti
Comment
-
back again to procedural : http://www.neilblevins.com/cg_educat...tal_noise.html
Neil's blog is, to my knowledge, the best educational blog regarding CG.
Comment
-
Originally posted by fraggle View Postback again to procedural : http://www.neilblevins.com/cg_educat...tal_noise.html
Neil's blog is, to my knowledge, the best educational blog regarding CG.
As for how I "handle?" the fact that the previews don't always line up (you can change the viewport scale value in the mat editor settings to get it very close) What I do is do all my testing on a vray light material doing quick preview renders.
Obviously I've played with it for countless hours so its a bit intuition at this point but it works for me and still feels pretty fast.admin@masteringcgi.com.au
----------------------
Mastering CGI
CGSociety Folio
CREAM Studios
Mastering V-Ray Thread
Comment
-
Originally posted by oligophant View PostGrant i've drop you an email, i hope its not too late.
there is one more spot left (Unless I don't receive payment from the 4 or 5 other guys who emailed me)
admin@sathe.com.au?admin@masteringcgi.com.au
----------------------
Mastering CGI
CGSociety Folio
CREAM Studios
Mastering V-Ray Thread
Comment
Comment