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3d 360 panoramas for SAMSUNG Gear VR

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  • Happy New 2016! I've just tried Samsung Gear VR - the feeling it's amazing. I am eager to offer it to customers. Would like to can move the objects in this new world but that is a question appointed to other developers. Respect to Chaosgroup for the top work again!
    Best regards!
    Express Your Imagination - let it MAX!!!
    www.3dkad.de

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    • In the middle of a VR job. Got the Gear VR sat next to me but no phone to put in it yet! Shall let you know how I get on but yea latest Vray makes it easy to anticipate the workflow.. also got my trusty cardboard :P UK here, should start to take off hopefully
      Adam Trowers

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      • It's very easy - got stills and animations working fine.

        Wondering if there's any authoring tools out for there to navigate pre-rendered stuff?

        E.g. hotspots on stills/animations.

        Even with MilkVR, the looping goes to black each time and resets the orientation.

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        • I use pano2vr.beta.
          https://ggnome.com/pano2vr-5

          the community is small compare to KRpano, but there is a user interface, so no need to be a good with "code syntax".
          the support is not as good as Chaosgroup for sure.

          Originally posted by 3dkad View Post
          Just saw the last great links from 3LP. Respect and thanks for that! I have bought not the most expensive VR ONE from Zeiss with an iphone tray.
          My question is - what is the key to upload a stereo cube map made with v-ray 3.3 onto a web browser and set it to be viewed as VR? Only krpano or there is another solution?
          Or it's only viewable with Samsung Gear VR and their phones?
          Many thanks for sharing and have nice holidays all together!

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          • Which app are you watching stereo 360 videos on the new GearVR. I've got the S6 Edge + about an hour ago and can view the video but only in the cinema mode. Trying to find this MilkVR player but not on the Google store or the GearVR store.

            What am I missing (done the _TB prefix on the file etc).

            Thanks

            *edit* sorry, got it working on Oculus Video
            Last edited by flipbook; 07-01-2016, 06:19 AM.
            Adam Trowers

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            • Originally posted by Steve_Green View Post
              It's very easy - got stills and animations working fine.

              Wondering if there's any authoring tools out for there to navigate pre-rendered stuff?

              E.g. hotspots on stills/animations.

              Even with MilkVR, the looping goes to black each time and resets the orientation.
              You can script this in LUA and use the ORBX container to play. Here are some tests I did from EVERMOTION scenes

              https://www.youtube.com/watch?v=yCP406IkGik
              Immersive media - design and production
              http://www.felixdodd.com/
              https://www.linkedin.com/in/felixdodd/

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              • You'll find some serious limitations doing it that way - it's worth looking into using unity to create hotspot tours

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                • Originally posted by Neilg View Post
                  You'll find some serious limitations doing it that way - it's worth looking into using unity to create hotspot tours
                  I've had a look there but struggled getting 18k cubemaps to display on mobile with Unity. We've had no issues doing these tests what limitations did you mean?
                  ...Also managed to get 60fps 18k cubemap sequences running albeit with 10 frames only, but still an eye opener - ORBX is great but just wish chaosgroup had its own vr authoring/viewing tools tbh.
                  Immersive media - design and production
                  http://www.felixdodd.com/
                  https://www.linkedin.com/in/felixdodd/

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                  • Originally posted by 3LP View Post
                    Should be working great with a web-browser as any other google cardboard headset

                    This this out and let us know
                    http://wip.sbrusse.com/vtour_Cube/
                    http://wip.sbrusse.com/BB_CubeMap/
                    http://wip.sbrusse.com/AG_CubeMap/

                    Stan

                    really fantastic work Stan...i was curious to see some top end viz work in stereo, I wonder how long those bertrand panoramas took to render?
                    Also how do you run these from a browser on the GearVR? I noticed GVR mode is available.
                    Last edited by deflix; 08-01-2016, 04:59 AM.
                    Immersive media - design and production
                    http://www.felixdodd.com/
                    https://www.linkedin.com/in/felixdodd/

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                    • Originally posted by deflix View Post
                      I've had a look there but struggled getting 18k cubemaps to display on mobile with Unity. We've had no issues doing these tests what limitations did you mean?
                      menus, overlays, plans, proper navigation etc. it's just not very sales friendly to say 'hang on, before you look let me do this' and spend a couple minutes navigating the gear vr store to open someone elses image viewer while they just stand there thinking about how silly you look with it on.
                      unity enables you to open an app on the phone, slot it into the gear vr and hand it to them - launching straight into whatever menu system you design. it's a much more elegant delivery method. you can have the best images in the world but if you're presentation is shit then they're worthless to a buyer.

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                      • Originally posted by Neilg View Post
                        menus, overlays, plans, proper navigation etc. it's just not very sales friendly to say 'hang on, before you look let me do this' and spend a couple minutes navigating the gear vr store to open someone elses image viewer while they just stand there thinking about how silly you look with it on.
                        unity enables you to open an app on the phone, slot it into the gear vr and hand it to them - launching straight into whatever menu system you design. it's a much more elegant delivery method. you can have the best images in the world but if you're presentation is shit then they're worthless to a buyer.
                        you are right about the importance of presentation but i've not had an issue using ORBX; i just run ORBX directly from the phone (like a unity app) and am inside the images within a few seconds without even opening oculus home.
                        ORBX can also implement 2 ui layers, (including video), hotspots, cubemap sequences and audio for each cubemap so have all the tools required to deliver cost-effective content without limitation.

                        I have built a number of apps using Unity for mobile but am concerned that the additional overhead of running a unity app would kill the peformance of 18k cubemaps, and im not sure how I could load them (ORBX access gpu memory directly).
                        If you have some more info i'd really appreciate it...
                        Immersive media - design and production
                        http://www.felixdodd.com/
                        https://www.linkedin.com/in/felixdodd/

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                        • Originally posted by deflix View Post
                          really fantastic work Stan...i was curious to see some top end viz work in stereo, I wonder how long those bertrand panoramas took to render?
                          Also how do you run these from a browser on the GearVR? I noticed GVR mode is available.
                          Hey deflix,
                          Thanks

                          Have a look here : http://wip.sbrusse.com/TP_CubeMap/
                          Those have taken 3h to render on our farm. It's a bit hard to asses the render power these days as the cpu/nodes are changing so quickly, but as a comparaison our farm should be close to 38k cinebench r15 points
                          It's still a bit grainy because it's BF/LC, I wonder if I should send them again with IR to have a clean and smooth result and most certainly faster.
                          I don't see the grain with the Oculus DK2 though.

                          Here are the 18k renders in cubemap for GearVR:
                          https://drive.google.com/folderview?...lE&usp=sharing

                          I haven't got a GearVR to test but I know some have been able to use their Samsung phone with cardboard through web browsers like all the other.
                          Correct me if I'm wrong, but as soon as you slide the phone in the GVR, it switches to the GVR app so you can't use KRPano anymore, but it works for ALL the other platforms, or those Samsung phones with any google card board.

                          Stan
                          3LP Team

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                          • Originally posted by deflix View Post
                            am concerned that the additional overhead of running a unity app would kill the peformance of 18k cubemaps, and im not sure how I could load them (ORBX access gpu memory directly).
                            If you have some more info i'd really appreciate it...
                            I guess this is where our naivety helped us - we just made cubes in place in unity and mapped the images to the inside faces. had to cut them up into 4 and map the cubes in max, but it just worked first time. None of us were expecting it to be as easy as it was. Did a test with 10 'scenes' and performance was fine. made a 300mb app.

                            I looked into amplify texture - if that works on mobile then it could be a way to manage the size. cross that bridge when we come to it though.
                            Last edited by Neilg; 11-01-2016, 09:51 AM.

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                            • Originally posted by 3LP View Post
                              Correct me if I'm wrong, but as soon as you slide the phone in the GVR, it switches to the GVR app so you can't use KRPano anymore, but it works for ALL the other platforms, or those Samsung phones with any google card board.
                              Stan
                              Yes that's the problem with it for now, although word on the street is that Oculus home will become an 'option' rather than a requirement in the near future so as to stimulate more content. For now you can enter a kind of dev mode by going to settings/application manager and selecting gear vr service; click 'manage storage' and then turn on developer mode. The only issue with this is that it bypasses the gears internal IMU so there is no tracking, but you can preview certain things.
                              Last edited by deflix; 11-01-2016, 01:32 PM.
                              Immersive media - design and production
                              http://www.felixdodd.com/
                              https://www.linkedin.com/in/felixdodd/

                              Comment


                              • Originally posted by Neilg View Post
                                I guess this is where our naivety helped us - we just made cubes in place in unity and mapped the images to the inside faces. had to cut them up into 4 and map the cubes in max, but it just worked first time. None of us were expecting it to be as easy as it was. Did a test with 10 'scenes' and performance was fine. made a 300mb app.

                                I looked into amplify texture - if that works on mobile then it could be a way to manage the size. cross that bridge when we come to it though.
                                This sounds very cool, but i'm still unsure how you manage to achieve full stereo 18k using such a method - how do you assign a cube to each eye using unity5 native VR functionality?
                                I'm guessing these are trade secrets but Id love to know...
                                Last edited by deflix; 11-01-2016, 01:34 PM.
                                Immersive media - design and production
                                http://www.felixdodd.com/
                                https://www.linkedin.com/in/felixdodd/

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