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3d 360 panoramas for SAMSUNG Gear VR

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  • Originally posted by AlexP View Post
    How are you loading the cube maps directly with the Gear VR please?
    Hi

    The Gear VR's Oculus 360 Photos viewer app will automatically load rendered 6x1 Stereoscopic Cube Maps, such as the links.

    http://www.arc-cgi.uk/images/GEAR_VR_Seated.jpg
    http://www.arc-cgi.uk/images/GEAR_VR_Standing.jpg

    Connect the phone to the computer and create a folder on the S6 called 'Oculus', then in that folder create a folder called '360photos', in this you can create any project folders you wish and copy the downloaded cube maps into these.

    Reconnect your phone to the Gear VR and start the app called Oculus 360 Photos, browse your folders and view.

    James Budge

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    • Thanks, hadn't considered the standard app would be intelligent enough to display stereo cube maps..

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      • So is there another App which loads automaticly the stereo cube maps without any transformations needed or just oculus with gear vr?
        Express Your Imagination - let it MAX!!!
        www.3dkad.de

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        • The annoyance is that you need your client to have the S6 (for example) and GearVR and run through the Oculus Home screens etc, navigate to the 360photos folder, then to the sub folder for their project etc in order to view them.
          Kind Regards,
          Richard Birket
          ----------------------------------->
          http://www.blinkimage.com

          ----------------------------------->

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          • But that is an additional amount of 800 Euro pro customer...Maybe that what 3LP has made is the solution...But is the cube map the one we start with or something else?
            Express Your Imagination - let it MAX!!!
            www.3dkad.de

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            • Originally posted by 3dkad View Post
              But that is an additional amount of 800 Euro pro customer...Maybe that what 3LP has made is the solution...But is the cube map the one we start with or something else?
              Hi

              There are a couple of Android apps that claim to load Cube maps, but weather they will load the 18k 12 image Stereoscopic, I am unsure as I have not tested.

              This is also one reason why from a commercial point the Krpano stereoscopic scenes have had a lot of interest as they can be viewed on any device and online, then if you use a cheap cardboard you can use VR mode. The online Krpano one also works fine in the Gear VR; I have tested on a Iphone 6 in the gear and also with the S6 plugged in running the online Krpano one through chrome, it is just nowhere near as immersive as the 18k map loaded strait from the Gear VR.

              Is the 3LP solutions you ask about the Krpano ones? I just used the rendered 18k cube map for the one below.

              Latest 18k Cube Maps
              http://www.arc-cgi.uk/images/GEAR_VR_Seated.jpg
              http://www.arc-cgi.uk/images/GEAR_VR_Standing.jpg

              Krpano
              http://www.arc-cgi.uk/xmas/arc_christmas.html

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              • Originally posted by AlexP View Post
                Interesting. Found this on google.

                6) Finally we need to create a signature file. You will need your phone’s id in order to do this. First download this app onto your phone: https://play.google.com/store/apps/d...eviceidgrabber . This will give you your device id, keep this safe. Next go to this link on the Oculus site https://developer.oculus.com/osig/ , log in and input your device id, you will then receive your signature file. In your Unity project folder, place this file into Assets\Plugins\Android\assets . (If there is no assets folder in the Android folder then create one and place it in there.) This signature basically authorises your Unity project on that particular phone.
                yes and for typical arch viz applications where mass distribution is not required you can simply 'register' various phones, and submit your app as standalone to the client.
                Immersive media - design and production
                http://www.felixdodd.com/
                https://www.linkedin.com/in/felixdodd/

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                • Getting a little OT, but it would be great if you could load custom cube maps into Oculus Cinema - although I'm not sure what post processing they're doing to make it react to the content of the screen?

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                  • Originally posted by Steve_Green View Post
                    Getting a little OT, but it would be great if you could load custom cube maps into Oculus Cinema - although I'm not sure what post processing they're doing to make it react to the content of the screen?
                    Hi Steve, you can design, model and render your own theatre for Oculus Cinema but it is not a stereo cubemap image, it is a textured 3d model in FBX format. Carmack & co has written up a tutorial on how to do it that is part of the mobile SDK documentation. Basically you need to create a very optimized mesh (I'd say no more than 50K triangles, ideally less) that has a single texture (actually it needs two textures, one for when the room is lit and one for when it is dark). You also need to mark up what objects react to the light from the cinema screen. You should also make sure to have more detail in the geometry close to the camera position(s).

                    See this page for more info and good luck with creating your own theatre scene:
                    https://developer.oculus.com/documen...theater-intro/

                    Cheers,
                    Kim
                    Digital Storytelling
                    Kim Baumann Larsen
                    Creative Director

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                    • Ah great, thanks!

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                      • Does anyone know if it's possible to view a 3ds max scene directly in gear vr?
                        That is, the model in a normal shading mode.
                        Maybe there's like a obj viewer or something?
                        Or would it be necessary to go through UE to export this with C++?

                        I posted on the Autodesk forum but got no answers.

                        Thanks!
                        Guido.

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                        • Not that I know of - a couple of posts back there was a link posted about getting fbx files converted to use as a custom theatre, but I've not come across a model viewer as such.

                          I was also wondering about the likelihood of a viewport preview of equirectilinear vews - but I guess that's more Autodesk's domain.

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                          • Originally posted by Lupaz View Post
                            Does anyone know if it's possible to view a 3ds max scene directly in gear vr?
                            That is, the model in a normal shading mode.
                            Maybe there's like a obj viewer or something?
                            Or would it be necessary to go through UE to export this with C++?

                            I posted on the Autodesk forum but got no answers.

                            Thanks!
                            its possible in maya...
                            so i assume you could do the same for max...

                            http://moculus.io/

                            Comment


                            • Originally posted by Lupaz View Post
                              Does anyone know if it's possible to view a 3ds max scene directly in gear vr?
                              That is, the model in a normal shading mode.
                              Maybe there's like a obj viewer or something?
                              Or would it be necessary to go through UE to export this with C++?

                              I posted on the Autodesk forum but got no answers.

                              Thanks!
                              its possible in maya...
                              so i assume you could do the same for max...

                              http://moculus.io/

                              Comment


                              • Not sure if it's a new thing - but I noticed that someone released a video in H265 60fps 3840x1920 with a 30Mb limit. (Sonar)

                                Last time I looked there was a tradeoff of resolution vs framerate in the MilkVR specs - but it seems to play fine in the app.

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