Ignore that - it's still 3840 x1536 - I dragged their file into AE CS6 and AE created a 3840 x 1920 comp, not sure why...
Announcement
Collapse
No announcement yet.
3d 360 panoramas for SAMSUNG Gear VR
Collapse
X
-
Originally posted by FSGFX View Postits possible in maya...
You'd need to be plugged in to the computer though, no?
I was thinking of a stand-alone platform that lets you use gear vr anywhere to walk around your scene.
It could be useful to show the scene to other people without having a laptop.Guido.
Comment
-
Originally posted by deflix View PostYes that's the problem with it for now, although word on the street is that Oculus home will become an 'option' rather than a requirement in the near future so as to stimulate more content. For now you can enter a kind of dev mode by going to settings/application manager and selecting gear vr service; click 'manage storage' and then turn on developer mode. The only issue with this is that it bypasses the gears internal IMU so there is no tracking, but you can preview certain things.
Just wondering if you had made any progress with the GearVR and the 18k stereo cubemaps?
I'm considering buying one and I'd like to know the best way to view 18k stereo maps with other options like video implementation into the pano (partial part of the pano), hotspots etc.
How do we get OrbX, can we download it from somewhere? And is it easy to add a pano image and view it?
Is it as good as the native photoviewer of GearVR? I've been told that KRPano through GearVR is sluggish and not as crisp and responsive as the native GearVR apps so it seems that with the GearVR, KRpano isn't the best solution, but what is the best then?
Thanks a lot
Stan3LP Team
Comment
-
I'm looking to create some VR movies soon. They will be used on various headgear, initially the Oculus. I'm assuming that at the moment I can only render a spherical cam sequence from Vray meaning there would be no parallax !? Is this now in the latest build or do I still need to download the nightly to get the ability to render using the spherical cam with the lens correction ? Any help or links regarding the process to create this kind of VR experience would be greatly appreciated. Thanks
I don't want to hi-jack the thread although I thought it was kind of down the same lines so I'll start another thread instead Sorry to be a pain.Last edited by stevesideas; 12-02-2016, 05:12 AM.
Comment
-
Originally posted by Steve_Green View PostNot sure if it's a new thing - but I noticed that someone released a video in H265 60fps 3840x1920 with a 30Mb limit. (Sonar)
Last time I looked there was a tradeoff of resolution vs framerate in the MilkVR specs - but it seems to play fine in the app.------------------------------------------------------------
V-Ray 6.20.06, 3ds Max (3D Studio thru Max 2025), GIGABYTE X570 AORUS Master Motherboard, Ryzen 9 3950x CPU, Noctua NH-D15S CPU Cooler, 128 GB G.SKILL Trident Z Neo DDR4 Ram, NVidia RTX 4090, Space Pilot Pro, Windows 11, Tri-Monitor, Cintiq 13HD
-----------------------------------------
Autodesk Expert Elite Member
------------------------------------------------------------
Comment
-
If the Samsung Gear VR uses side by side I think you just need to use the side by side rendering method from the Vray steroscopic rig and then find an appropriate VR player. I may be completely wrong but that was my understanding of it.
...you would of course use the vray spherical camera with a 360 FOV.
Comment
-
Originally posted by wxyz View PostHow do I create a 360 mp4 for the Samsung GearVR from a sequence of 8192x2048 stills?
I've asked the question on about 5 different forums and so far no one has answered me or given me any ideas. If you find something please post back here. I'm looking also.------------------------------------------------------------
V-Ray 6.20.06, 3ds Max (3D Studio thru Max 2025), GIGABYTE X570 AORUS Master Motherboard, Ryzen 9 3950x CPU, Noctua NH-D15S CPU Cooler, 128 GB G.SKILL Trident Z Neo DDR4 Ram, NVidia RTX 4090, Space Pilot Pro, Windows 11, Tri-Monitor, Cintiq 13HD
-----------------------------------------
Autodesk Expert Elite Member
------------------------------------------------------------
Comment
-
Found this on the web:
360 videos in Oculus are implemented using spherical mapping to render panoramic videos.
For your 360 video to be compatible with Gear VR, add "_360" to the end of your file name (e.g. Test_360.mp4).
But can't figure out how to get AE or Premiere to output the mp4. Maybe I need this?: http://www.mettle.com/
Has anyone tried it? Do I need to use Fusion?
Comment
-
Originally posted by 3LP View PostHow do you export easily to H264?
Possible through AFX or premiere? or does it needs to be done through ffmpeg?
Cheers
Stan------------------------------------------------------------
V-Ray 6.20.06, 3ds Max (3D Studio thru Max 2025), GIGABYTE X570 AORUS Master Motherboard, Ryzen 9 3950x CPU, Noctua NH-D15S CPU Cooler, 128 GB G.SKILL Trident Z Neo DDR4 Ram, NVidia RTX 4090, Space Pilot Pro, Windows 11, Tri-Monitor, Cintiq 13HD
-----------------------------------------
Autodesk Expert Elite Member
------------------------------------------------------------
Comment
-
Originally posted by wxyz View PostFound this on the web:
360 videos in Oculus are implemented using spherical mapping to render panoramic videos.
For your 360 video to be compatible with Gear VR, add "_360" to the end of your file name (e.g. Test_360.mp4).
But can't figure out how to get AE or Premiere to output the mp4. Maybe I need this?: http://www.mettle.com/
Has anyone tried it? Do I need to use Fusion?
That's the task I'm finding difficult. I can easily create a Google VR single 360 video. But I can't figure out how to publish a 360 stereo VR piece.
EDIT: I just watched their video about the Premiere Plugin and at the end they talk about stereo. I need to investigate this further.Last edited by RobH22; 04-04-2016, 12:51 PM.------------------------------------------------------------
V-Ray 6.20.06, 3ds Max (3D Studio thru Max 2025), GIGABYTE X570 AORUS Master Motherboard, Ryzen 9 3950x CPU, Noctua NH-D15S CPU Cooler, 128 GB G.SKILL Trident Z Neo DDR4 Ram, NVidia RTX 4090, Space Pilot Pro, Windows 11, Tri-Monitor, Cintiq 13HD
-----------------------------------------
Autodesk Expert Elite Member
------------------------------------------------------------
Comment
Comment