Originally posted by Morbid Angel
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vray and corona
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Originally posted by Morbid Angel View PostNot really a no no, but generally if I'd go to another renderer's forum and say - hey guys, vray is better, it feels good to work in it - don't expect a positive reaction there either...Architectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
http://www.flickr.com/photos/shawnmitford/
i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2
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Originally posted by joconnell View PostI've heard enough, I'm going over to Shawn's house and setting fire to his bins.Architectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
http://www.flickr.com/photos/shawnmitford/
i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2
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In the states, companies have to release their patents after 8 years. After 8 years you start seeing generics pop up and generally people always go for the generics, to save money.
Where are these other render engines getting their code? Are the starting from scratch, or do they start with some open source? It took V-Ray a decade to get here and all these other engines are just popping up over night.
All my assets are in V-Ray, so I am not going anywhere, however, it might be different if I was just starting. If you compare, side by side, some images and you can't see any different, except for the price, people will probably chose the less expensive option. They will chose the less expensive generic.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- ​Windows 11 Pro
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Everything is based on the same siggraph and other maths papers, the newer a renderer is though the more old technology they can leave behind and make a more streamlined renderer. Likewise you can try to reverse engineer the smart things that successful renderers do. Apple weren't the first people to make an mp3 player but they got the benefit of being able to see what did and didn't work from everyone else's early attempts.
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Ondra has been developing Corona for years actually it was his university thesis back in his uni days.
I guess there will always be some migration between renders fo many reasons.
Me for example i started using vray when it first started as a free plugin just like Corona used to be.
I used Splutterfish Brazil before that. Vray actually collected loads of their users and Final Render users.
I am happy Corona is there its a good competition, thats good for all of us.Martin
http://www.pixelbox.cz
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Originally posted by glorybound View PostIn the states, companies have to release their patents after 8 years. After 8 years you start seeing generics pop up and generally people always go for the generics, to save money.
Where are these other render engines getting their code? Are the starting from scratch, or do they start with some open source? It took V-Ray a decade to get here and all these other engines are just popping up over night.
All my assets are in V-Ray, so I am not going anywhere, however, it might be different if I was just starting. If you compare, side by side, some images and you can't see any different, except for the price, people will probably chose the less expensive option. They will chose the less expensive generic.Architectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
http://www.flickr.com/photos/shawnmitford/
i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2
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I started with Accurender and then lightsscape. I came to V-Ray because of an image I saw on-line. I'm sure if Corona produced better images I would migrate there, however, I'm not seeing it. Price, for me, isn't a game changer. Isn't Corona like 1/2 of what V-Ray costs?Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- ​Windows 11 Pro
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Originally posted by Lupaz View PostI just tried corona for a few minutes to compare.
The interactive functionality is way better in corona. And no setup required. Easy.
And the way it shows the image in interactive mode: all at once, not in buckets. It's truly real time.
Just having the "start interactive" button is so nice.
I still think the type of noise that Vray uses in RT is blotchy compared to corona.
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well its all again up to the user, you put bs in you get bs out but i think with corona you can produce highly realistic images in a shorter time, its just really hard to explain unless you try it from scratch and do an entire project from scratch, making your own materials for trees, wood etc, i would say give it a try first but from start to finish with an entire projectArchitectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
http://www.flickr.com/photos/shawnmitford/
i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2
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Originally posted by Donfarese View PostYes Vray really needs a overhaul for the interactivity, I can say Corona did it right there, although no gpu support.
Also funny offtopic thing: Cycles is a nice base for comparison because you have very similar code running both on CPU and GPU. And while it GPU mode running my GTX970 beats my i7 5930k in simple scenes, as soon as scenes start to get more complex, with lots of geometry, instancing and textures, my GTX970 actually becomes only 60-70% performance of my i7 5930k
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Originally posted by PIXELBOX_SRO View PostOndra has been developing Corona for years actually it was his university thesis back in his uni days.
I guess there will always be some migration between renders fo many reasons.
Me for example i started using vray when it first started as a free plugin just like Corona used to be.
I used Splutterfish Brazil before that. Vray actually collected loads of their users and Final Render users.
I am happy Corona is there its a good competition, thats good for all of us.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Originally posted by Recon442 View PostGPU and interactivity are two completely unrelated things. GPU does not in any way mean increased interactivity. It means more rays per second, depending on what kind of GPU you have, but actual feedback latency is dependent on the code, not CPU vs GPU hardware. The most interactive renderer I have seen - Clarisse, is CPU based as well. Blender Cycles has both CPU and GPU mode, yet GPU mode, while generally faster, is not in any way more interactive in a sense of lower latency between scene action and its propagation in renderer preview.
Also funny offtopic thing: Cycles is a nice base for comparison because you have very similar code running both on CPU and GPU. And while it GPU mode running my GTX970 beats my i7 5930k in simple scenes, as soon as scenes start to get more complex, with lots of geometry, instancing and textures, my GTX970 actually becomes only 60-70% performance of my i7 5930k
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