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  • Originally posted by Morbid Angel View Post
    Not really a no no, but generally if I'd go to another renderer's forum and say - hey guys, vray is better, it feels good to work in it - don't expect a positive reaction there either...
    I've heard enough, I'm going over to Shawn's house and setting fire to his bins.

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    • Originally posted by Morbid Angel View Post
      Not really a no no, but generally if I'd go to another renderer's forum and say - hey guys, vray is better, it feels good to work in it - don't expect a positive reaction there either...
      that's true, was just guessing i would hear more from users here that use both because on a daily basis because i already saw on corona forums that most people switched from vray to corona fully, either because of price or quality and some comments that are fully to the end that corona is much better etc so i wouldn't get a fair hearing over there "maybe" so was thinking here would be a little better since no one here actually switched yet from corona to vray it seems. uff who knows , its been a long thread and long day but stil it would be nice to see what users who use both have to say, alot of thanks to vlado for the tests and in the end its a forum, means we should be able to express ourselves and opinions without any hate or fear, also this is a much much much more mature forum than corona's so i was expecting different
      Architectural and Product Visualization at MITVIZ
      http://www.mitviz.com/
      http://mitviz.blogspot.com/
      http://www.flickr.com/photos/shawnmitford/

      i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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      • Originally posted by joconnell View Post
        I've heard enough, I'm going over to Shawn's house and setting fire to his bins.
        your kind of late, i just heard the garbage trucks, seriously, they work a second round this time of day
        Architectural and Product Visualization at MITVIZ
        http://www.mitviz.com/
        http://mitviz.blogspot.com/
        http://www.flickr.com/photos/shawnmitford/

        i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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        • In the states, companies have to release their patents after 8 years. After 8 years you start seeing generics pop up and generally people always go for the generics, to save money.

          Where are these other render engines getting their code? Are the starting from scratch, or do they start with some open source? It took V-Ray a decade to get here and all these other engines are just popping up over night.

          All my assets are in V-Ray, so I am not going anywhere, however, it might be different if I was just starting. If you compare, side by side, some images and you can't see any different, except for the price, people will probably chose the less expensive option. They will chose the less expensive generic.
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090
          • ​Windows 11 Pro

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          • Everything is based on the same siggraph and other maths papers, the newer a renderer is though the more old technology they can leave behind and make a more streamlined renderer. Likewise you can try to reverse engineer the smart things that successful renderers do. Apple weren't the first people to make an mp3 player but they got the benefit of being able to see what did and didn't work from everyone else's early attempts.

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            • Ondra has been developing Corona for years actually it was his university thesis back in his uni days.
              I guess there will always be some migration between renders fo many reasons.
              Me for example i started using vray when it first started as a free plugin just like Corona used to be.
              I used Splutterfish Brazil before that. Vray actually collected loads of their users and Final Render users.
              I am happy Corona is there its a good competition, thats good for all of us.
              Martin
              http://www.pixelbox.cz

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              • Originally posted by glorybound View Post
                In the states, companies have to release their patents after 8 years. After 8 years you start seeing generics pop up and generally people always go for the generics, to save money.

                Where are these other render engines getting their code? Are the starting from scratch, or do they start with some open source? It took V-Ray a decade to get here and all these other engines are just popping up over night.

                All my assets are in V-Ray, so I am not going anywhere, however, it might be different if I was just starting. If you compare, side by side, some images and you can't see any different, except for the price, people will probably chose the less expensive option. They will chose the less expensive generic.
                no need to re-invent the wheel they say, just make it better
                Architectural and Product Visualization at MITVIZ
                http://www.mitviz.com/
                http://mitviz.blogspot.com/
                http://www.flickr.com/photos/shawnmitford/

                i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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                • I started with Accurender and then lightsscape. I came to V-Ray because of an image I saw on-line. I'm sure if Corona produced better images I would migrate there, however, I'm not seeing it. Price, for me, isn't a game changer. Isn't Corona like 1/2 of what V-Ray costs?
                  Bobby Parker
                  www.bobby-parker.com
                  e-mail: info@bobby-parker.com
                  phone: 2188206812

                  My current hardware setup:
                  • Ryzen 9 5900x CPU
                  • 128gb Vengeance RGB Pro RAM
                  • NVIDIA GeForce RTX 4090
                  • ​Windows 11 Pro

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                  • Originally posted by Lupaz View Post
                    I just tried corona for a few minutes to compare.
                    The interactive functionality is way better in corona. And no setup required. Easy.
                    And the way it shows the image in interactive mode: all at once, not in buckets. It's truly real time.
                    Just having the "start interactive" button is so nice.
                    I still think the type of noise that Vray uses in RT is blotchy compared to corona.
                    Yes Vray really needs a overhaul for the interactivity, I can say Corona did it right there, although no gpu support.

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                    • well its all again up to the user, you put bs in you get bs out but i think with corona you can produce highly realistic images in a shorter time, its just really hard to explain unless you try it from scratch and do an entire project from scratch, making your own materials for trees, wood etc, i would say give it a try first but from start to finish with an entire project
                      Architectural and Product Visualization at MITVIZ
                      http://www.mitviz.com/
                      http://mitviz.blogspot.com/
                      http://www.flickr.com/photos/shawnmitford/

                      i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2

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                      • Originally posted by Donfarese View Post
                        Yes Vray really needs a overhaul for the interactivity, I can say Corona did it right there, although no gpu support.
                        GPU and interactivity are two completely unrelated things. GPU does not in any way mean increased interactivity. It means more rays per second, depending on what kind of GPU you have, but actual feedback latency is dependent on the code, not CPU vs GPU hardware. The most interactive renderer I have seen - Clarisse, is CPU based as well. Blender Cycles has both CPU and GPU mode, yet GPU mode, while generally faster, is not in any way more interactive in a sense of lower latency between scene action and its propagation in renderer preview.

                        Also funny offtopic thing: Cycles is a nice base for comparison because you have very similar code running both on CPU and GPU. And while it GPU mode running my GTX970 beats my i7 5930k in simple scenes, as soon as scenes start to get more complex, with lots of geometry, instancing and textures, my GTX970 actually becomes only 60-70% performance of my i7 5930k

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                        • Originally posted by PIXELBOX_SRO View Post
                          Ondra has been developing Corona for years actually it was his university thesis back in his uni days.
                          I guess there will always be some migration between renders fo many reasons.
                          Me for example i started using vray when it first started as a free plugin just like Corona used to be.
                          I used Splutterfish Brazil before that. Vray actually collected loads of their users and Final Render users.
                          I am happy Corona is there its a good competition, thats good for all of us.
                          Man you're old...Actually I did the same exact thing. I caught final render at its end of day same as brazil. Actually final render is still around......no one hears about it anymore though but apparently its still being used.
                          Dmitry Vinnik
                          Silhouette Images Inc.
                          ShowReel:
                          https://www.youtube.com/watch?v=qxSJlvSwAhA
                          https://www.linkedin.com/in/dmitry-v...-identity-name

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                          • Brazil? Pfft, ghost was where it was at

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                            • Originally posted by joconnell View Post
                              Brazil? Pfft, ghost was where it was at
                              How about Turtle render, "Fast GI it had...." ( in Yoda's voice)

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                              • Originally posted by Recon442 View Post
                                GPU and interactivity are two completely unrelated things. GPU does not in any way mean increased interactivity. It means more rays per second, depending on what kind of GPU you have, but actual feedback latency is dependent on the code, not CPU vs GPU hardware. The most interactive renderer I have seen - Clarisse, is CPU based as well. Blender Cycles has both CPU and GPU mode, yet GPU mode, while generally faster, is not in any way more interactive in a sense of lower latency between scene action and its propagation in renderer preview.

                                Also funny offtopic thing: Cycles is a nice base for comparison because you have very similar code running both on CPU and GPU. And while it GPU mode running my GTX970 beats my i7 5930k in simple scenes, as soon as scenes start to get more complex, with lots of geometry, instancing and textures, my GTX970 actually becomes only 60-70% performance of my i7 5930k
                                Wouldn't that only be because the lack of ram on the 970. I use RT CPU & GPU, GPU is faster by like 10x.

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