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  • #16
    Light Cache for GPU IPR

    Because Vray GPU uses BF+BF in IPR mode, its is often noisey and slower than just re-rendering the image. Also the GI results can be quite different between the two.

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    • #17
      Bump settings to be more consistent between Vray CPU and Vray GPU

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      • #18
        When dragging bitmaps into 3ds max , have the option to automatically import them as Vray Bitmaps instead of the standard 3ds Max Bitmap.

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        • #19
          Performance improvements on matte shadow + alpha, and matte shadow + reflection + alpha in Vray... It really is VERY slow, and the sampling quality is really bad. Pardon the comparisons, but Corona and fstorm are way faster in this regard.

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          • #20
            Being able to load multiple bitmaps/vray bitmaps at once in the Vray Multisubtex node. Similar to the Multitexture plugin.

            https://cg-source.com/MultiTexture

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            • #21
              The option in Vdenoise tool to make the output denoised EXR file with OR without render element (to reduce the exr file size if i had already the render element saved in jpg)

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              • #22
                Adding the option to have all render elements affected by layers stack in the VFB when saving all image channels into a single file.

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                • #23
                  Support for SSS in VrayMtl with GPU.

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                  • #24
                    A quick way to mirror the image in the VFB buffer. Great way to check composition.

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                    • #25
                      A quick way to make the image monochromatic. There was a button in the old VFB buffer. This was great to see the contrast in the image.

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                      • #26
                        An option to respect refraction when using the material override or the ipr debugging lighting too.

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                        • #27
                          I wonder if there is a way or even if its possible to blend assets together like this in 3ds max:

                          https://www.youtube.com/watch?v=QErp...ature=emb_logo

                          https://quixel.com/blog/2020/1/22/bl...-assets-in-ue4

                          https://www.youtube.com/watch?v=8LQF...ature=emb_logo

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                          • #28
                            An intuitive vertex blending system that takes height data into account (i.e., painting dirt into cracks of the material). I know you can mimic this behavior with masks and but it will not nearly as procedural or intuitive as having a built in system to handle such data.

                            https://quixel.com/blog/2020/10/13/u...blend-material

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                            • #29
                              Standalone VFB (Like Corona Image Editor) + Sequence playback

                              There used to be a product called PDPLayer.
                              Last edited by flat; 15-02-2021, 11:07 PM.

                              OakCorp Japan - Yuji Yamauchi
                              oakcorp.net
                              v-ray.jp

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                              • #30
                                Selective texture map resizing based on vray object property or sets.
                                e: info@adriandenne.com
                                w: www.adriandenne.com

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