VrayLightAnalysis, which exists as Render Element already, as a Texture Bake Element.
Is that easy to realize?
For something like displaying Illuminance or Luminance in a walkthrough scene.
Since we have a working pipeline to texture bake and convert the whole content with shaders and everything, this would be a nice extra.
Is that easy to realize?
For something like displaying Illuminance or Luminance in a walkthrough scene.
Since we have a working pipeline to texture bake and convert the whole content with shaders and everything, this would be a nice extra.
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