Enmesh enhacements:
1. multiple Enmesh modifiers on the same base mesh
2. some kind of overlapping over uvs borders to avoid clipping and visible repeating pattern
3. height % controlled by map
4. maybe Enmesh Map is possible? With ability to masking (changing height %) and mixing diffenrent mesh objects by maps
5. ability to randomly use different mesh objects (similar to VRayInstancer)
1. multiple Enmesh modifiers on the same base mesh
2. some kind of overlapping over uvs borders to avoid clipping and visible repeating pattern
3. height % controlled by map
4. maybe Enmesh Map is possible? With ability to masking (changing height %) and mixing diffenrent mesh objects by maps
5. ability to randomly use different mesh objects (similar to VRayInstancer)
Comment