I plan to release new build and new script right after 2.57 release and I want it to be first stable in 2.5 series so feedback is much appreciated.
V-Ray/Blender 2.57:
[/*:m:2t7u7ute][*]Exporter
[/*:m:2t7u7ute][*]Mesh
[/*:m:2t7u7ute][*]Effects
[/*:m:2t7u7ute][*]Misc
[/*:m:2t7u7ute][*]Render
[/*:m:2t7u7ute][*]Proxy Creator
Post all bug / requests here (I'll gather them in lists)
BUGS:
REQUESTS:
Btw, it's time for the new splash =) Post your variants here.
V-Ray/Blender 2.57:
- Custom build[list:2t7u7ute]
- Multi-threaded mesh export (up to 30 times faster then python export)[/*:m:2t7u7ute]
- Hex scene format (much faster vrscene loading)[/*:m:2t7u7ute]
- Hair export (builds will be updated soon)[/*:m:2t7u7ute]
- Dynamic paint patch included[/*:m:2t7u7ute]
[/*:m:2t7u7ute][*]Exporter
- Materials / textures[list:2t7u7ute]
- Node materials[/*:m:2t7u7ute]
- Node textures[/*:m:2t7u7ute]
- A lot of procedural textures[/*:m:2t7u7ute]
- New material / texture preview[/*:m:2t7u7ute]
- Layered material[/*:m:2t7u7ute]
- Car paint material[/*:m:2t7u7ute]
- Simple material presets (just to show how some params works)[/*:m:2t7u7ute]
- Material converter from Blender Internal (incomplete)[/*:m:2t7u7ute]
- Kelvin color (in lamps and camera white balance)[/*:m:2t7u7ute]
- Material override for linked groups[/*:m:2t7u7ute]
- Per-influence invert support[/*:m:2t7u7ute]
- Object mapping improved[/*:m:2t7u7ute]
[/*:m:2t7u7ute][*]Mesh
- Infinite plane (Mesh -> Override -> Procedural -> Infinite plane)[/*:m:2t7u7ute]
[/*:m:2t7u7ute][*]Effects
- Toon (outline) support (global: World -> Effects -> Toon and per-object: Material -> Outline)[/*:m:2t7u7ute]
[/*:m:2t7u7ute][*]Misc
- Mesh light moved to Object panel[/*:m:2t7u7ute]
- Include / exclude support for mesh lights[/*:m:2t7u7ute]
- Hair thin control[/*:m:2t7u7ute]
- Export settings to text (Scene -> Tools)[/*:m:2t7u7ute]
[/*:m:2t7u7ute][*]Render
- Draft render (automatically use lower settings: noise= 0.1, subdivs mult= 0.1)[/*:m:2t7u7ute]
- Camera loop / Use in camera loop (automatically renders all cameras in scene)[/*:m:2t7u7ute]
- DR improved (will be finished after I receive some answers from ChaosGroup)[/*:m:2t7u7ute]
[/*:m:2t7u7ute][*]Proxy Creator
- Included in script[/*:m:2t7u7ute]
- Motion blur support for animated proxy ("Add velocity" option)[/*:m:2t7u7ute]
Post all bug / requests here (I'll gather them in lists)
BUGS:
- Displacement disappears if object has > 1 material (fixed)[/*:m:2t7u7ute]
- Duplicated normal map texture uvwgen fails (fixed)[/*:m:2t7u7ute]
- Material override in Globals tab don't seems to work anymore (fixed)[/*:m:2t7u7ute]
- Overall color for the FastSSS material is set to white in the exported scene, regardless of what color is selected in the interface. (fixed)[/*:m:2t7u7ute]
- "Use bounds" -> Colors to Sliders (fixed)[/*:m:2t7u7ute]
- [/*:m:2t7u7ute]
REQUESTS:
- Rounding corners material option[/*:m:2t7u7ute]
- [/*:m:2t7u7ute]
Btw, it's time for the new splash =) Post your variants here.
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