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No new bugs, but I will try to keep it in the bug list.
... jpg textures are not read allways (posted in another thread)
... material created per material properties button and rename in the material editor cause sometimes, that the name at the material properties will not be updated (reported per email) -> this cause other strange effects
We found a problem last night where saving output from the VFB is popping up a messagebox indicating that an error has occurred. You can disregard that messagebox if/when you get it. Thanks
... texture tiling dosn't show the right tiling. I think, if the tiling is set 1, than the whole texture should be shown in the preview window.
Is this for Grid or Checker texture? If so I think we discussed this previously
I mean bitmap textures.
Other textures I have not checked, but I think, the default preview should show a texture like on a plane with simple uv projection without any special tiling.
ok - the only reason I do special tiling for the grid and checker is because without tiling they don't look correct. But I should show it as it really is.
I don't succeed in using a noise texture for sky background (or any other procedural). Should this be possible? It never shows up, or it renders extremely slow and also doesn't show up.
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